Write your name and email to the paper you want to present (edit the tables below):
Workshop 1: "Game History and Concepts", 21.Sept 16:00-18:00 in R92
Paper | Name | |
---|---|---|
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011) | Christoffer Almankaas | chrial@stud.ntnu.no |
A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end) | Mathias Breistein | mathiajb@stud.ntnu.no |
Massively Multiplayer Online Role-Playing Games - Part One (pp. 1-16, start to section 4) | Asbjørn Lystrup | asbjorly@stud.ntnu.no |
Massively Multiplayer Online Role-Playing Games - Part Two (pp. 16-33, section 5 to end) | Nora Tomas | norat@stud.ntnu.no |
Pervasive Games: Bringing Computer Entertainment... | Kshitiz Adhikari | kshitiza@stud.ntnu.no |
Workshop 2: "Games, Engagement, and Motivation", 28.Sept 16:00-18:00 in R92
Paper | Name | |
---|---|---|
The wear out effect of game-based student response system | Vegard Hellem | vegahel@stud.ntnu.no |
What makes things fun to learn? | Sindre Windsrygg | sindrw@stud.ntnu.no |
GameFlow: a model for evaluating player enjoyment - Part One (pp.1-11, start to section 3) | Sindre Aarstrand Rémi Mondenx | remibm@stud.ntnu.no |
GameFlow: a model for evaluating player enjoyment - Part Two (pp. 11-24, section 4 to end) | Kristian Volden | kristav@stud.ntnu.no |
Workshop 3: "Game Development", 10.Okt 16:00-18:00 in R92
Paper | Name | |
---|---|---|
Game Development: Harder Than You Think | Kim Long Vu | kimlv@stud.ntnu.no |
From Visual Simulation to Virtual Reality To Games | Mii Erik Haugård | mehaugaa@stud.ntnu.no |
Requirement Engineering and Creative Process | ||
Evaluation of OO design pattern in game development | Alfred Birketvedt | alfredb@stud.ntnu.no |
Scripting vs. Emergence | Magnus Karlsen | magnumk@stud.ntnu.no |