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Write your name and email to the paper you want to present (edit the tables below):
Workshop 1: "Game History and Concepts", 21.Sept 16:00-18:00 in R92
Paper | Name | Email |
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A Brief History of Computer Games - Part One | | |
A Brief History of Computer Games - Part Two | | |
Massively Multiplayer Online Role-Playing Games - Part One | | |
Massively Multiplayer Online Role-Playing Games - Part Two | | |
Pervasive Games: Bringing Computer Entertainment... | | |
Workshop 2: "Games, Engagement, and Motivation", 28.Sept 16:00-18:00 in R92
Paper | Name | Email |
---|
The wear out effect of game-based student response system | Vegard Hellem | vegahel@stud.ntnu.no |
What makes things fun to learn? | | |
GameFlow: a model for evaluating player enjoyment - Part One | | |
GameFlow: a model for evaluating player enjoyment - Part Two | | |
Workshop 3: "Game Development", 10.Okt 16:00-18:00 in R92
Paper | Name | Email |
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Game Development: Harder Than You Think | Kim Long Vu | kimlv@stud.ntnu.no |
From Visual Simulation to Virtual Reality To Games | Mii Erik Haugård | mehaugaa@stud.ntnu.no |
Requirement Engineering and Creative Process | | |
Evaluation of OO design pattern in game development | Alfred Birketvedt | alfredb@stud.ntnu.no |
Scripting vs. Emergence | Magnus Karlsen | magnumk@stud.ntnu.no |