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Write your name and email to the paper you want to present (edit the tables below):
Workshop 1: "Game History and Concepts", 12.Sept 16:00-18:00 in R54
Paper | Name | Email |
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A Brief History of Computer Games - Part One | | |
A Brief History of Computer Games - Part Two | | |
Massively Multiplayer Online Role-Playing Games - Part One | | |
Massively Multiplayer Online Role-Playing Games - Part Two | | |
Pervasive Games: Bringing Computer Entertainment... | | |
Workshop 2: "Games, Engagement, and Motivation", 26.Sept 16:00-18:00 in R54
Paper | Name | Email |
---|
The wear out effect of game-based student response system | | |
What makes things fun to learn? | Hanne Mathisen | hannmath@stud.ntnu.no |
GameFlow: a model for evaluating player enjoyment - Part One | Simon Kvannli | simonkvannli@gmail.com |
GameFlow: a model for evaluating player enjoyment - Part Two | Jie Li | jiel@stud.ntnu.no |
Workshop 3: "Game Development", 3.Okt 16:00-18:00 in R54
Paper | Name | Email |
---|
Game Development: Harder Than You Think | Anna Berg | annambe@stud.ntnu.no |
From Visual Simulation to Virtual Reality To Games | | |
Requirement Engineering and Creative Process | Alex Hoang Hai Nguyen | hoanghn@stud.ntnu.no |
Evaluation of OO design pattern in game development | Vegard B. Bugge | vegardbb@stud.ntnu.no |
Scripting vs. Emergence | Martin Hafskjold Thoresen | martinht@stud.ntnu.no |