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Write your name and email to the paper you want to present (edit the tables below):

Great if you sign up as groups to do one presentation (more than one student).

However, remember max 10 minutes!

Workshop 1: "

...

Games, History and

...

Players",

...

 

PaperNameEmail
A Brief History of Computer Games - Part One
  
(pp.1-18, before 2010-2011)

Karl Andreas Wik Opheim

Benjamin Alexander Whittaker

kaopheim@stud.ntnu.no

benjamaw@stud.ntnu.no

A Brief History of Computer Games - Part Two
  Massively Multiplayer Online Role-Playing Games - Part One 
(pp.18-35, from 2010-2011 till end)

Sondre Schirmer-Mikalsen

Sondre Molnes Kanstad

Pål Andreas Morholmen

sondrsc@stud.ntnu.no

sondrmka@stud.ntnu.no

paalamo@stud.ntnu.no

 

Massively Multiplayer Online Role
-
Playing Games
- Part Two
(MMORPGs)

Christoffer Synnestvedt

Sondre Olav Dahl

chrissy@stud.ntnu.no

sondroda@stud.ntnu.no

 

 

Pervasive Games: Bringing Computer Entertainment

Sigrid Greiff Elnan

Vilde Voss Stabell

sigridge@stud.ntnu.no

vildevs@stud.ntnu.no 

Player Types - A Meta-synthesis Part One (pages 1-13)

Jens Mæland

Jonas Sæther

jensma@ntnu.no 

jonasaet@stud.ntnu.no 

Player Types - A Meta-synthesis Part Two (pages 14-25)

Zaim Imran

Max Torre Schau

zuimran@stud.ntnu.no

maxts@stud.ntnu.no

Workshop 2: "

...

Engagement, and Motivation",

...

 

PaperNameEmail
The wear out effect of game-based student response system  
What makes things fun to learn?
Hanne Mathisenhannmath@stud

Halvor Bjørstad

Marianne Hernholm

Oscar Selnes Bognæs

halvbjo@stud.ntnu.no 

marhernh@stud.ntnu.no

oscarsb@stud.ntnu.no

GameFlow: a model for evaluating player enjoyment - Part One
Simon Kvannlisimonkvannli@gmail.comGameFlow: a model for evaluating player enjoyment - Part TwoJie Lijiel@stud
(not Section 4)

Jorunn Leithe

Leonard Schøyen

jorul@stud.ntnu.no

leonarns@stud.ntnu.no 

Effect of points and audio on concentration, engagement... using Kahoot!

Tjøl Ravndal

Anders Solberg

tjolr@stud.ntnu.no 

ansolb@stud.ntnu.no 

Evaluation of the Game Exermon

Thor-Herman van Eggelen

Magnus Hanesand

theggele@stud.ntnu.no

magnhan@stud.ntnu.no

Workshop3: "Game Development",

...

 

PaperNameEmail
Game Development: Harder Than You ThinkAnna Berg
Scripting vs. Emergence

Jostein Hjortland Tysse

Sivert Utne

Sabine Seljeseth

josteiht@stud

annambe@stud

.ntnu.no

From Visual Simulation to Virtual Reality To Games 

sivertut@stud.ntnu.no

sabines@stud.ntnu.no 

Requirement Engineering and Creative Process
Alex Hoang Hai Nguyen

Aleksander Westergaard Karlsen

Sindre Langaard

Jørgen Borander

aleksawk@stud.ntnu.no 

sindl@stud

hoanghn@stud

.ntnu.no

Evaluation of OO design pattern in game developmentVegard B. Bugge
Software Architectures and Creative Processes

Lars Murud Aurud

Erlend Edvardsen

larsmaur@stud.ntnu.no

erlened@stud

vegardbb@stud

.ntnu.no

Scripting vs. EmergenceMartin Hafskjold Thoresen
Codifying Game-based Learning:
The LEAGUE framework for Evaluation

Mats Brakedal

Jørgen Bele Reinfjell

matsbrak@stud.ntnu.no

jorgerei@stud

martinht@stud

.ntnu.no