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Workshop 1: "Game History and Concepts", 18.Sept 16:00-18:00 in R54
Paper | Name | Email |
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A Brief History of Computer Games - Part One | | |
A Brief History of Computer Games - Part Two | | |
Massively Multiplayer Online Role-Playing Games - Part One | | |
Massively Multiplayer Online Role-Playing Games - Part Two | | |
Pervasive Games: Bringing Computer Entertainment... | | |
Workshop 2: "Games, Engagement, and Motivation", 25.Sept 16:00-18:00 in R54
Paper | Name | Email |
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The wear out effect of game-based student response system | | |
What makes things fun to learn? | | |
GameFlow: a model for evaluating player enjoyment - Part One | | |
GameFlow: a model for evaluating player enjoyment - Part Two | | |
Workshop 3: "Game Development", 9.Okt 16:00-18:00 in R54
Paper | Name | Email |
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Game Development: Harder Than You Think | | |
From Visual Simulation to Virtual Reality To Games | | |
Requirement Engineering and Creative Process | | |
Evaluation of OO design pattern in game development | | |
Scripting vs. Emergence | | |