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Workshop 1: "Game History and Concepts", 21.Sept 16:00-18:00 in R92

PaperNameEmail
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011)Christoffer Almankaaschrial@stud.ntnu.no
A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end)Mathias Breisteinmathiajb@stud.ntnu.no
Massively Multiplayer Online Role-Playing Games - Part One (pp. 1-16, start to section 4)Asbjørn Lystrupasbjorly@stud.ntnu.no
Massively Multiplayer Online Role-Playing Games - Part Two (pp. 16-33, section 5 to end)Nora Tomasnorat@stud.ntnu.no
Pervasive Games: Bringing Computer Entertainment...Kshitiz Adhikarikshitiza@stud.ntnu.no

Workshop 2: "Games, Engagement, and Motivation", 28.Sept 16:00-18:00 in R92

PaperNameEmail
The wear out effect of game-based student response systemVegard Hellemvegahel@stud.ntnu.no
What makes things fun to learn?

Sindre Windsrygg

Sondre Kvisli

sindrw@stud.ntnu.no

sondk@stud.ntnu.no

GameFlow: a model for evaluating player enjoyment - Part One (pp.1-11, start to section 3)

Sindre Aarstrand

Rémi Mondenx

sindraar@stud.ntnu.no

remibm@stud.ntnu.no

GameFlow: a model for evaluating player enjoyment - Part Two (pp. 11-24, section 4 to end)Kristian Voldenkristav@stud.ntnu.no

Workshop 3: "Game Development", 10.Okt 16:00-18:00 in R92

PaperNameEmail
Game Development: Harder Than You Think

Sondre Slåttedal Havellen

sondrsha@stud.ntnu.no

From Visual Simulation to Virtual Reality To Games  
Requirement Engineering and Creative ProcessTobias Asktobiaas@stud.ntnu.no
Evaluation of OO design pattern in game developmentAlfred Birketvedtalfredb@stud.ntnu.no
Scripting vs. EmergenceMagnus Karlsenmagnumk@stud.ntnu.no
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