Write your name and email to the paper you want to present (edit the tables below):
Great if you sign up as groups to do one presentation (more than one student).
However, remember max 10 minutes!
Workshop 1: "Games, History and Players",
Paper | Name | |
---|---|---|
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011) | Karl Andreas Wik Opheim Benjamin Alexander Whittaker | |
A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end) | Sondre Schirmer-Mikalsen Sondre Molnes Kanstad Pål Andreas Morholmen | paalamo@stud.ntnu.no |
Massively Multiplayer Online Role Playing Games (MMORPGs) | Christoffer Synnestvedt Sondre Olav Dahl | |
Pervasive Games: Bringing Computer Entertainment | Sigrid Greiff Elnan Vilde Voss Stabell | |
Player Types - A Meta-synthesis Part One (pages 1-13) | Jens Mæland Jonas Sæther | |
Player Types - A Meta-synthesis Part Two (pages 14-25) | Zaim Imran Max Torre Schau | maxts@stud.ntnu.no |
Workshop 2: "Engagement, and Motivation",
Paper | Name | |
---|---|---|
What makes things fun to learn? | Halvor Bjørstad Marianne Hernholm Oscar Selnes Bognæs | oscarsb@stud.ntnu.no |
GameFlow: a model for evaluating player enjoyment - Part One (not Section 4) | Jorunn Leithe Leonard Schøyen | |
Effect of points and audio on concentration, engagement... using Kahoot! | Tjøl Ravndal Anders Solberg | |
Evaluation of the Game Exermon | Thor-Herman van Eggelen Magnus Hanesand |
Workshop3: "Game Development",
Paper | Name | |
---|---|---|
Scripting vs. Emergence | Jostein Hjortland Tysse Sivert Utne Sabine Seljeseth | |
Requirement Engineering and Creative Process | Aleksander Westergaard Karlsen Sindre Langaard Jørgen Borander | sindl@stud.ntnu.no |
Software Architectures and Creative Processes | Lars Murud Aurud Erlend Edvardsen | |
Codifying Game-based Learning: The LEAGUE framework for Evaluation | Mats Brakedal Jørgen Bele Reinfjell | jorgerei@stud.ntnu.no |