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Write your name and email to the paper you want to present (edit the tables below):

Great if you sign up as groups to do one presentation (more than one student).

However, remember max 10 minutes!

Workshop 1: "Games, History and Players", 

PaperNameEmail
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011)Karl Andreas Wik Opheim & Benjamin Alexander Whittaker

kaopheim@stud.ntnu.no
benjamaw@stud.ntnu.no

A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end)Sondre Schirmer-Mikalsensondrsc@stud.ntnu.no
Massively Multiplayer Online Role Playing Games (MMORPGs)

Christoffer Synnestvedt, Sondre Olav Dahl

chrissy@stud.ntnu.no, sondroda@stud.ntnu.no

Pervasive Games: Bringing Computer EntertainmentSigrid Greiff Elnan, Vilde Voss Stabellsigridge@stud.ntnu.no
vildevs@stud.ntnu.no
Player Types - A Meta-synthesis Part One (pages 1-13)

Player Types - A Meta-synthesis Part Two (pages 14-25)


Workshop 2: "Engagement, and Motivation", 

PaperNameEmail
What makes things fun to learn?Halvor Bjørstad

halvbjo@stud.ntnu.no

GameFlow: a model for evaluating player enjoyment - Part One (not Section 4)Jorunn Leithe & Leonard Schøyen

jorul@stud.ntnu.no

leonarns@stud.ntnu.no

Effect of points and audio on concentration, engagement... using Kahoot!

Marianne Hernholm

marhernh@stud.ntnu.no

Evaluation of the Game Exermon

Thor-Herman van Eggelen,

Magnus Hanesand


theggele@stud.ntnu.no

magnhan@stud.ntnu.no

Workshop3: "Game Development", 

PaperNameEmail
Scripting vs. Emergence

Jostein Hjortland Tysse

Sivert Utne

Sabine Seljeseth

josteiht@stud.ntnu.no

sivertut@stud.ntnu.no

sabines@stud.ntnu.no

Requirement Engineering and Creative Process

Aleksander Westergaard Karlsen

aleksawk@stud.ntnu.no

Software Architectures and Creative Processes



Codifying Game-based Learning:
The LEAGUE framework for Evaluation



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