Write your name and email to the paper you want to present (edit the tables below):
Great if you sign up as groups to do one presentation (more than one student).
However, remember max 10 minutes!
Workshop 1: "Games, History and Players",
Paper | Name | |
---|---|---|
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011) | Karl Andreas Wik Opheim & Benjamin Alexander Whittaker | |
A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end) | Sondre Schirmer-Mikalsen | sondrsc@stud.ntnu.no |
Massively Multiplayer Online Role Playing Games (MMORPGs) | Christoffer Synnestvedt, Sondre Olav Dahl | chrissy@stud.ntnu.no, sondroda@stud.ntnu.no |
Pervasive Games: Bringing Computer Entertainment | Sigrid Greiff Elnan, Vilde Voss Stabell | sigridge@stud.ntnu.no vildevs@stud.ntnu.no |
Player Types - A Meta-synthesis Part One (pages 1-13) | ||
Player Types - A Meta-synthesis Part Two (pages 14-25) |
Workshop 2: "Engagement, and Motivation",
Paper | Name | |
---|---|---|
What makes things fun to learn? | Halvor Bjørstad | halvbjo@stud.ntnu.no |
GameFlow: a model for evaluating player enjoyment - Part One (not Section 4) | Jorunn Leithe & Leonard Schøyen | leonarns@stud.ntnu.no |
Effect of points and audio on concentration, engagement... using Kahoot! | Marianne Hernholm | |
Evaluation of the Game Exermon |
Workshop3: "Game Development",
Paper | Name | |
---|---|---|
Scripting vs. Emergence | Jostein Hjortland Tysse | |
Requirement Engineering and Creative Process | Aleksander Westergaard Karlsen | aleksawk@stud.ntnu.no |
Software Architectures and Creative Processes | ||
Codifying Game-based Learning: The LEAGUE framework for Evaluation |