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This is the wiki-page for the TDT71 Game Development theory topic. From this page, you can download the articles in the syllabus as well as download presentations and find other information.

Announcements (updated August 16th 2022):

Kick-off (orientation) for TDT71 will be announced as soon as the schedule is available. 

The workshops in the course will be held: 

  • To be announced: Games, History and players
  • To be announced: Engagement and motivation
  • To be announced: Game development

Exam information 2022:

The exam will be digital on Zoom, is oral and will last 20 minutes. No aids are allowed. Please check that video and audio works on Zoom before the exam. You can talk in Norwegian, English or a mix.

You will get questions about the articles in the syllabus. The goal is to talk about the main focus/contribution of the articles in the syllabus.

Typical exam questions:

Here are examples of type of questions you can get on the exam from articles that are NO LONGER A PART OF THE SYLLABUS:

2. How would you describe and define a serious game, and give examples of serious games?
a. What three elements says Bing Gordon (creative officer EA) define a game and what is the extra element introduced in serious games?
b. Describe some of the production challenges of serious games?
c. Describe the game America’s army and discuss why this can be classified as a serious game?
d. Give some examples of areas where serious games can be used?

3. Describe the experiment and the findings from the article Wear out effects of a game-based student response system.
a. What is a student response system?
b. What is a game-based student response system?
c. How was the experiment designed? (What was compared)
d. What where the findings from the experiment?

3. Describe what areas of game development that are particularly more challenges today compared to the beginning of computer games.
a. What areas of game development have developed the most?
b. What kind of expertise is needed to develop games today?

1. How can game development benefit from objected-oriented design patterns?
a. Describe some of the design patterns in the paper and how they can be used in game development.
b. What could be the positive effects of using OO design patterns in game development?


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