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Workshop 1: "Game History and Concepts", 12.Sept 16:00-18:00 in R54

PaperNameEmail
A Brief History of Computer Games - Part OneAnders Marstein Krukeandersmk@stud.ntnu.no
A Brief History of Computer Games - Part Two  
Massively Multiplayer Online Role-Playing Games - Part OneAlex Hoang Hai Nguyenhoanghn@stud.ntnu.no
Massively Multiplayer Online Role-Playing Games - Part TwoJoakim Grønstad Lindgrenlijoak@online.no
Pervasive Games: Bringing Computer Entertainment...Thomas Å. L. Røysettaroyset@stud.ntnu.no

Workshop 2: "Games, Engagement, and Motivation", 26.Sept 16:00-18:00 in R54

PaperNameEmail
The wear out effect of game-based student response systemGeir Forslundgeirhide@stud.ntnu.no
What makes things fun to learn?Hanne Mathisenhannmath@stud.ntnu.no
GameFlow: a model for evaluating player enjoyment - Part OneSimon Kvannlisimonkvannli@gmail.com
GameFlow: a model for evaluating player enjoyment - Part TwoMikail Arslanmikaila@stud.ntnu.no

Workshop 3: "Game Development", 3.Okt 16:00-18:00 in R54

PaperNameEmail
Game Development: Harder Than You ThinkAnna Bergannambe@stud.ntnu.no
From Visual Simulation to Virtual Reality To GamesDag Erik Homdrum Løvgrendelovgre@stud.ntnu.no
Requirement Engineering and Creative ProcessJie Lijiel@stud.ntnu.no
Evaluation of OO design pattern in game developmentVegard B. Buggevegardbb@stud.ntnu.no
Scripting vs. EmergenceMartin Hafskjold Thoresenmartinht@stud.ntnu.no
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