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Introduction to the course, presentation of syllabus, assignment, and essay.
(slides updated 25. September, 2024:
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name | TDT71 Introduction slides from kick-off meeting.pdf |
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height | 250150 |
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Video recording from Kick-off/Course Introduction
2024-09-09 Workshop 1: Games, History, Rewards and Players
Presentation This workshop included presentations of articles on Game History, MMORPGs, Game Reward Systems, and Player Types.
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name | Workshop Games History Rewards and Players.pdf |
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height | 250150 |
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name | Game history part 1.pdf |
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height | 250150 |
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name | Game History part 2.pdf |
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height | 250150 |
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name | MMORPGs.pdf |
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height | 250150 |
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name | Game Reward Systems.pdf |
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height | 250150 |
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name | Player Types - A Meta Synthesis.pdf |
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height | 250150 |
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2024-09-16 Workshop 2: Engagement and Motivation
Presentation This workshop included presentations of articles on how to make things learning fun to learn, GameFlow, the effect of points and audio, and an example of an exergame based on Pokémon Go.
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name | 2024-09-16 workshop-2.pdf |
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height | 150 |
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name | What makes games fun?.pdf |
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height | 150 |
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name | GameFlow Model.pdf |
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height | 150 |
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name | Effect of Points and Audio.pdf |
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height | 150 |
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name | Evaluation of the Game Exermon.pdf |
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height | 150 |
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2024-09-23 Workshop 3: Game Development
Presentation of articles on scripting vs. emergence, requirement engineering and creative processes, software architecture and creative processes, and a framework for evaluating and creating game-based learning applications.
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name | workshop-3.pdf |
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height | 150 |
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name | Scripting vs Emergence Alt Format.pdf |
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height | 150 |
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name | Requirement Engineering and Creative Processes.pdf |
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height | 150 |
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name | Software Architectures and the Creative.pdf |
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height | 150 |
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name | The LEAGUE framework for Evaluation.pdf |
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height | 150 |
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