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- Project Manager solely runs the lab – ownership of the projects are with the students, not the faculty
- Lab students normally work 10 hrs a day (incl. UGA lectures+coursework), but all is voluntary
- Faculty gives advice and keeps in-check where critically necessary (conflicts, low resources)
- Confidence given to Caleb and Nick Hollis (PM and chief engineer).
- For mission design they follow the NASA/ESA standard with some short-cuts though through mainly:
- Requirements
- Define science requirements (Deepak gave a lot of these)
- Define mission objectives
- Define mission success criteria
- Define mission requirements (functional & non-functional) & constraints
- System Requirements
- Reviews (mandatory when funded by NASA and US Air Force)
- Mission Definition Review
- PDR
- CDR
- They get tricky questions but exteriors always try to simplify things – very helpful feedback
- They have no delays to this date
- Between each formal review they run delta-reviews. These are:
- Internal reviews
- Follow a standard template
- Trains them and prepares them
- Requirements
- Train STEM students 5 times a year
- Supported by NASA
- But mainly SSRL’s passion
- Well appreciated in the community
- Teach: how to build Arduino, how to build cubeSat etc.
- Motto 1: “Have fun”
- They have couch and video games in the lab (David was against it but it works even better!)
- Makes people stay longer and being informal (also with faculty – low-level communications is very important)
- Social activities
- Motto 2: “Ask a lot of questions”
- Even "stupid" ones
- Caleb asks a lot of questionsBe curiousThey
- questions
- Be curious
- They use slack for mobile/online communications
- Faculty is not involved in all channels, they don’t want to – it can limit things.
- They have their own “fun” channel – much like our “random” channel.
- For the missions: keep it simple. Don't add things all the time (ref. PDR and CDR reviews, feedback from US Air Force).
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