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1. Mark Overmars, “A Brief History of Computer Games”, httphttps://www.csstichtingspel.uu.nlorg/docssites/vakkendefault/b2gofiles/literature/history_of_games.pdf , January 30, 2012. (35 pages)
2. Lin, Holin, and Chuen‐Tsai Sun. "Massively Multiplayer Online Role Playing Games (MMORPG s)." The international encyclopedia of digital communication and society (2015): 1-7. (7 pages)

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12. Rabail Tahir and Alf Inge Wang. , "Educational Game Design and Evaluation Framework." To be published 2020.Codifying Game-based Learning: The LEAGUE framework for Evaluation", European Conference on Games Based Learning, 2018

Download the articles here:

Games, history and players:

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nameScriptinghistory_vs_Emergenceof_games.pdf
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nameMassively Multiplayer Online Role Playing Games (MMORPGs).pdf
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nameWhat_makes_things_fun_to_learnPervasive_Games-Bringing_Computer_Entertainment_Back_to_the_Real_World.pdf
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nameWear_out_effect_of_game-based-SRSPlayer types - A meta synthesis.pdf
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Engagement and Motivation:

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nameMMORPG_Past_Present_FutureWhat_makes_things_fun_to_learn.pdf
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nameReqEngineeringAndCreativeProcessInVideoGameIndustryGameFlow.pdf
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namePervasive_Games-Bringing_Computer_Entertainment_Back_to_the_Real_WorldEffect of points and audio in Kahoot.pdf
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nameFromVisualSimulationToVirtualRealityToGamesEvaluation of the Game Exermon.pdf
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Game development:

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nameEvalScripting_of_OO_design_patterns_in_game_devvs_Emergence.pdf
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nameGameDevelopmentHarderThanYouThinkReqEngineeringAndCreativeProcessInVideoGameIndustry.pdf
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nameGameFlowSoftware Architectures and the Creative Processes in Game Development.pdf
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namehistory_of_gamesCodifying Game-based Learning - The LEAUGE framework.pdf
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