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1. Mark Overmars, “A Brief History of Computer Games”, httphttps://www.csstichtingspel.uu.nlorg/docssites/vakkendefault/b2gofiles/literature/history_of_games.pdf , January 30, 2012. (35 pages)
2. Lin, Holin, and Chuen‐Tsai Sun. "Massively Multiplayer Online Role Playing Games (MMORPG s)." The international encyclopedia of digital communication and society (2015): 1-7. (7 pages)
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12. Rabail Tahir and Alf Inge Wang. , "Educational Game Design and Evaluation Framework." To be published 2020.Codifying Game-based Learning: The LEAGUE framework for Evaluation", European Conference on Games Based Learning, 2018
Download the articles here:
Games, history and players:
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name | Scriptinghistory_vs_Emergenceof_games.pdf |
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height | 250 |
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name | Massively Multiplayer Online Role Playing Games (MMORPGs).pdf |
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height | 250 |
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name | What_makes_things_fun_to_learnPervasive_Games-Bringing_Computer_Entertainment_Back_to_the_Real_World.pdf |
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height | 250 |
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name | Wear_out_effect_of_game-based-SRSPlayer types - A meta synthesis.pdf |
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height | 250 |
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Engagement and Motivation:
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name | MMORPG_Past_Present_FutureWhat_makes_things_fun_to_learn.pdf |
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height | 250 |
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name | ReqEngineeringAndCreativeProcessInVideoGameIndustryGameFlow.pdf |
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height | 250 |
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name | Pervasive_Games-Bringing_Computer_Entertainment_Back_to_the_Real_WorldEffect of points and audio in Kahoot.pdf |
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height | 250 |
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name | FromVisualSimulationToVirtualRealityToGamesEvaluation of the Game Exermon.pdf |
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height | 250 |
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Game development:
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name | EvalScripting_of_OO_design_patterns_in_game_devvs_Emergence.pdf |
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height | 250 |
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name | GameDevelopmentHarderThanYouThinkReqEngineeringAndCreativeProcessInVideoGameIndustry.pdf |
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height | 250 |
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name | GameFlowSoftware Architectures and the Creative Processes in Game Development.pdf |
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height | 250 |
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name | history_of_gamesCodifying Game-based Learning - The LEAUGE framework.pdf |
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height | 250 |
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