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  1. Wang, Alf Inge, and Rabail Tahir. "The effect of using Kahoot! for learning–A literature review." Computers & Education 149 (2020): 103818.
  2. Wang, Alf Inge. "The wear out effect of a game-based student response system." Computers & Education 82 (2015): 217-227.
  3. Kasapakis, Vlasios, and Damianos Gavalas. "Pervasive gaming: Status, trends and design principles." Journal of Network and Computer Applications 55 (2015): 213-236.
  4. Sinclair, Jeff, Philip Hingston, and Martin Masek. "Considerations for the design of exergames." In Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, pp. 289-295. 2007.
  5. Oh, Yoonsin, and Stephen Yang. "Defining exergames & exergaming." Proceedings of Meaningful Play (2010): 1-17.
  6. Wang, Hao, and Chuen-Tsai Sun. "Game reward systems: Gaming experiences and social meanings." In DiGRA conference, vol. 114. 2011.
  7. Teensma, D. W. I. "Social motivations to use gamification: An empirical study of gamifying in relation to generational differences." PhD diss., Open Universiteit Nederland, 2016.
  8. Achterbosch, Leigh, Robyn Pierce, and Gregory Simmons. "Massively multiplayer online role-playing games: the past, present, and future." Computers in Entertainment (CIE) 5, no. 4 (2008): 1-33.
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  11. Ampatzoglou, Apostolos, and Alexander Chatzigeorgiou. "Evaluation of object-oriented design patterns in game development." Information and Software Technology 49, no. 5 (2007): 445-454.
  12. History of Video games, Wikipedia
  13. Ivory, James D. "A brief history of video games." The video game debate: Unravelling the physical, social, and psychological effects of digital games (2015): 1-21.
  14. Wang, Alf Inge, and Bian Wu. "An application of a game development framework in higher education." International Journal of Computer Games Technology 2009 (2009).
  15. Wang, Alf Inge, Martin Jarrett, and Eivind Sorteberg. "Experiences from implementing a mobile multiplayer real-time game for wireless networks with high latency." International Journal of Computer Games Technology 2009 (2009).
  16. Cheok, Adrian David, Anuroop Sreekumar, Cao Lei, and Le Nam Thang. "Capture the flag: mixed-reality social gaming with smart phones." IEEE Pervasive Computing 5, no. 2 (2006): 62-69.
  17. Hayes, Jason. "The code/art divide: How technical artists bridge the gap." Game Developer Magazine 14, no. 7 (2007): 17.
  18. Darken, Rudy, Perry McDowell, and Erik Johnson. "Projects in VR: The Delta3D open source game engine." IEEE computer graphics and applications 25, no. 3 (2005): 10-12.
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