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Write your name and email to the paper you want to present (edit the tables below):

Great if you sign up as groups to do one presentation (more than one student).

However, remember max 10 minutes!

Workshop 1: "

...

Games, History and

...

Players",

...

 

PaperNameEmail
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011)
Christoffer Almankaaschrial@stud

Karl Andreas Wik Opheim

Benjamin Alexander Whittaker

kaopheim@stud.ntnu.no

benjamaw@stud.ntnu.no

A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end)
  

Sondre Schirmer-Mikalsen

Sondre Molnes Kanstad

Pål Andreas Morholmen

sondrsc@stud.ntnu.no

sondrmka@stud.ntnu.no

paalamo@stud.ntnu.no

Massively Multiplayer Online Role
-Playing Games - Part One (pp. 1-16, Start to section 4)  Massively Multiplayer Online Role-Playing Games - Part Two (pp. 16-33, section 5 to end)  Pervasive Games: Bringing Computer Entertainment...  

...

Playing Games (MMORPGs)

Christoffer Synnestvedt

Sondre Olav Dahl

chrissy@stud.ntnu.no

sondroda@stud.ntnu.no 

Pervasive Games: Bringing Computer Entertainment

Sigrid Greiff Elnan

Vilde Voss Stabell

sigridge@stud.ntnu.no

vildevs@stud.ntnu.no 

Player Types - A Meta-synthesis Part One (pages 1-13)

Jens Mæland

Jonas Sæther

jensma@ntnu.no 

jonasaet@stud.ntnu.no 

Player Types - A Meta-synthesis Part Two (pages 14-25)

Zaim Imran

Max Torre Schau

zuimran@stud.ntnu.no

maxts@stud.ntnu.no

Workshop 2: "Engagement, and Motivation", 

PaperNameEmail
The wear out effect of game-based student response systemVegard Hellemvegahel@stud.ntnu.no
What makes things fun to learn?

Halvor Bjørstad

Marianne Hernholm

  

Oscar Selnes Bognæs

halvbjo@stud.ntnu.no 

marhernh@stud.ntnu.no

oscarsb@stud.ntnu.no

GameFlow: a model for evaluating player enjoyment - Part One (
pp.1-11, start to section 3)
not Section 4)

Jorunn Leithe

Leonard Schøyen

jorul@stud.ntnu.no

leonarns@stud.ntnu.no 

Effect of points and audio on concentration, engagement... using Kahoot!

Tjøl Ravndal

Anders Solberg

tjolr@stud.ntnu.no 

ansolb@stud.ntnu.no 

Evaluation of the Game Exermon

Thor-Herman van Eggelen

Magnus Hanesand

theggele@stud.ntnu.no

magnhan@stud.ntnu.no

  GameFlow: a model for evaluating player enjoyment - Part Two (pp. 11-24, section 4 to end)  

Workshop3: "Game Development",

...

 

PaperNameEmail
Game Development: Harder Than You ThinkKim Long Vu
Scripting vs. Emergence

Jostein Hjortland Tysse

Sivert Utne

Sabine Seljeseth

josteiht@stud

kimlv@stud

.ntnu.no

From Visual Simulation to Virtual Reality To GamesMii Erik Haugård

sivertut@stud.ntnu.no

sabines@stud

mehaugaa@stud

.ntnu.no 

Requirement Engineering and Creative Process

Aleksander Westergaard Karlsen

Sindre Langaard

Jørgen Borander

aleksawk@stud.ntnu.no 

 Evaluation of OO design pattern in game developmentAlfred Birketvedt

sindl@stud.ntnu.no

Software Architectures and Creative Processes

Lars Murud Aurud

Erlend Edvardsen

larsmaur@stud

alfredb@stud

.ntnu.no

Scripting vs. EmergenceMagnus Karlsenmagnumk@stud

erlened@stud.ntnu.no

Codifying Game-based Learning:
The LEAGUE framework for Evaluation

Mats Brakedal

Jørgen Bele Reinfjell

matsbrak@stud.ntnu.no

jorgerei@stud.ntnu.no