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Introduction to the course, presentation of syllabus, assignment, and essay.

(slides updated 25. September, 2024:

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nameTDT71 Introduction slides from kick-off meeting.pdf
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Video recording from Kick-off/Course Introduction

2024-09-09 Workshop 1: Games, History, Rewards and Players

Presentation This workshop included presentations of articles on game historyGame History, MMORPGs, Game Reward Systems, and Player Types.

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nameWorkshop Games History Rewards and Players.pdf
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nameGame history part 1.pdf
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nameGame History part 2.pdf
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nameMMORPGs.pdf
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nameGame Reward Systems.pdf
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namePlayer Types - A Meta Synthesis.pdf
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2024-09-16 Workshop 2: Engagement and Motivation

Presentation This workshop included presentations of articles on how to make things learning fun to learn, GameFlow, the effect of points and audio, and an example of an exergame based on Pokémon Go.

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name2024-09-16 workshop-2.pdf
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nameWhat makes games fun?.pdf
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nameGameFlow Model.pdf
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nameEffect of Points and Audio.pdf
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nameEvaluation of the Game Exermon.pdf
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2024-09-23 Workshop 3: Game Development

Presentation of articles on scripting vs. emergence, requirement engineering and creative processes, software architecture and creative processes, and a framework for evaluating and creating game-based learning applications.

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nameworkshop-3.pdf
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nameScripting vs Emergence Alt Format.pdf
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nameRequirement Engineering and Creative Processes.pdf
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nameSoftware Architectures and the Creative.pdf
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nameThe LEAGUE framework for Evaluation.pdf
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