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This is the wiki-page for the TDT71 Game Development theory topic. From this page, you can download the articles in the syllabus as well as download presentations and find other information.

Announcements (updated August 25th 2021):October 7th 2022):

Essay:

The grading in this course will be an evaluation of an essay based on the syllabus you have to submit.

The essay can be maximum 2000 words, can be in Norwegian or English and the deadline is the end of the day November 30th, 2022.

Please read the instructions for the essay in this document:

View file
nameThe Essay - problem description.pdf
height150

Lectures information:

Kick-off (orientation) for TDT71 will be held week Wednesday 1. September 10:15-11take place Wednesday Sept. 7th 14:00-15:00 on Zoom. To access Zoom, use this link:  

Join Zoom Meeting
https://sNTNU.ntnuzoom.no/tdt71us/j/97750885083?pwd=aDhTUkNNQ3ZFb2N2K2xsQ25JYzhZUT09

Meeting ID: 977 5088 5083
Passcode: 402482

The workshops in the course will be held: 

Typical exam questions:

Here are examples of type of questions you can get on the exam from articles that are NO LONGER A PART OF THE SYLLABUS:

2. How would you describe and define a serious game, and give examples of serious games?
a. What three elements says Bing Gordon (creative officer EA) define a game and what is the extra element introduced in serious games?
b. Describe some of the production challenges of serious games?
c. Describe the game America’s army and discuss why this can be classified as a serious game?
d. Give some examples of areas where serious games can be used?

3. Describe the experiment and the findings from the article Wear out effects of a game-based student response system.
a. What is a student response system?
b. What is a game-based student response system?
c. How was the experiment designed? (What was compared)
d. What where the findings from the experiment?

3. Describe what areas of game development that are particularly more challenges today compared to the beginning of computer games.
a. What areas of game development have developed the most?
b. What kind of expertise is needed to develop games today?

1. How can game development benefit from objected-oriented design patterns?
a. Describe some of the design patterns in the paper and how they can be used in game development.
b. What could be the positive effects of using OO design patterns in game development?