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PaperNameEmail
What makes things fun to learn?

Halvor Bjørstad

Marianne Hernholm

Oscar Selnes Bognæs

halvbjo@stud.ntnu.no 

marhernh@stud.ntnu.no

oscarsb@stud.ntnu.no

GameFlow: a model for evaluating player enjoyment - Part One (not Section 4)

Jorunn Leithe

Leonard Schøyen

jorul@stud.ntnu.no

leonarns@stud.ntnu.no 

Effect of points and audio on concentration, engagement... using Kahoot!

Tjøl Ravndal

Anders Solberg

tjolr@stud.ntnu.no 

ansolb@stud.ntnu.no 

Evaluation of the Game Exermon

Thor-Herman van Eggelen

Magnus Hanesand

theggele@stud.ntnu.no

magnhan@stud.ntnu.no

...

PaperNameEmail
Scripting vs. Emergence

Jostein Hjortland Tysse

Sivert Utne

Sabine Seljeseth

josteiht@stud.ntnu.no

sivertut@stud.ntnu.no

sabines@stud.ntnu.no 

Requirement Engineering and Creative Process

Aleksander Westergaard Karlsen

Sindre Langaard

Jørgen Borander

aleksawk@stud.ntnu.no 

sindl@stud.ntnu.no

Software Architectures and Creative Processes

Lars Murud Aurud

Erlend Edvardsen

larsmaur@stud.ntnu.no 

erlened@stud.ntnu.no

Codifying Game-based Learning:
The LEAGUE framework for Evaluation

Mats Brakedal

Jørgen Bele Reinfjell

matsbrak@stud.ntnu.no

jorgerei@stud.ntnu.no