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Introduction to the course, presentation of syllabus, assignment, and essay.

(slides updated 25. September, 2024:

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nameTDT71 Introduction slides from kick-off meeting.pdf
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Video recording from Kick-off/Course Introduction

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This workshop included presentations of articles on how to make learning fun, GameFlow, the effect of points and audio, and an example of an exergame based on Pokémon Go.

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name2024-09-16 workshop-2.pdf
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nameWhat makes games fun?.pdf
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nameGameFlow Model.pdf
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nameEffect of Points and Audio.pdf
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nameEvaluation of the Game Exermon.pdf
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2024-09-23 Workshop 3: Game Development

Presentation of articles on scripting vs. emergence, requirement engineering and creative processes, software architecture and creative processes, and a framework for evaluating and creating game-based learning applications.

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nameworkshop-3.pdf
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nameScripting vs Emergence Alt Format.pdf
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nameRequirement Engineering and Creative Processes.pdf
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nameSoftware Architectures and the Creative.pdf
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nameThe LEAGUE framework for Evaluation.pdf
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