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Introduction to the course, presentation of syllabus, assignment, and essay.
(slides updated 25. September, 2024:
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name | TDT71 Introduction slides from kick-off meeting.pdf |
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height | 250150 |
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Video recording from Kick-off/Course Introduction
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This workshop included presentations of articles on how to make learning fun, GameFlow, the effect of points and audio, and an example of an exergame based on Pokémon Go.
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name | 2024-09-16 workshop-2.pdf |
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height | 150 |
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name | What makes games fun?.pdf |
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height | 150 |
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name | GameFlow Model.pdf |
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height | 150 |
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name | Effect of Points and Audio.pdf |
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height | 150 |
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name | Evaluation of the Game Exermon.pdf |
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height | 150 |
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2024-09-23 Workshop 3: Game Development
Presentation of articles on scripting vs. emergence, requirement engineering and creative processes, software architecture and creative processes, and a framework for evaluating and creating game-based learning applications.
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name | workshop-3.pdf |
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height | 150 |
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name | Scripting vs Emergence Alt Format.pdf |
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height | 150 |
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name | Requirement Engineering and Creative Processes.pdf |
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height | 150 |
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name | Software Architectures and the Creative.pdf |
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height | 150 |
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name | The LEAGUE framework for Evaluation.pdf |
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height | 150 |
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