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Write your name and email to the paper you want to present (edit the tables below):

Great if you sign up as groups to do one presentation (more than one student).

However, remember max 10 minutes!

Workshop 1: "Games, History and Players", 

PaperNameEmail
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011)

Karl Andreas Wik Opheim

Benjamin Alexander Whittaker

kaopheim@stud.ntnu.no

benjamaw@stud.ntnu.no

A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end)
Tobias I. Ørstadtobiasio@stud

Sondre Schirmer-Mikalsen

Sondre Molnes Kanstad

Pål Andreas Morholmen

sondrsc@stud.ntnu.no

sondrmka@stud.ntnu.no

paalamo@stud.ntnu.no

Massively Multiplayer Online Role Playing Games (MMORPGs)

Jakob E. Kielland

jakobek@stud

Christoffer Synnestvedt

Sondre Olav Dahl

chrissy@stud.ntnu.no

sondroda@stud.ntnu.no 

Pervasive Games: Bringing Computer Entertainment

Sigrid Greiff Elnan

Vilde Voss Stabell

sigridge@stud.ntnu.no

vildevs@stud.ntnu.no 

Player Types - A Meta-synthesis Part One (pages 1-13)

Jens Mæland

Jonas Sæther

jensma@ntnu.no 

jonasaet@stud.ntnu.no 

Player Types - A Meta-synthesis Part Two (pages 14-25)

Zaim Imran

Max Torre Schau

zuimran@stud.ntnu.no

maxts@stud.ntnu.no

Workshop 2: "Engagement, and Motivation", 

PaperNameEmail
What makes things fun to learn?

Ivar N. Myrstad

ivarnm@ntnu

Halvor Bjørstad

Marianne Hernholm

Oscar Selnes Bognæs

halvbjo@stud.ntnu.no 

marhernh@stud.ntnu.no

oscarsb@stud.ntnu.no

GameFlow: a model for evaluating player enjoyment - Part One (not Section 4)

Turid C. Dahl

turidcd@ntnu.no

Jorunn Leithe

Leonard Schøyen

jorul@stud.ntnu.no

leonarns@stud.ntnu.no 

Effect of points and audio on concentration, engagement... using Kahoot!

Tjøl Ravndal

Anders Solberg

tjolr@stud.ntnu.no 

ansolb@stud.ntnu.no 

Evaluation of the Game Exermon

Thor-Herman van Eggelen

Magnus Hanesand

theggele@stud.ntnu.no

magnhan@stud.ntnu.no

Workshop3: "Game Development", 

PaperNameEmail
Scripting vs. Emergence

Aksel Hjerpbakk

akselhj@stud

Jostein Hjortland Tysse

Sivert Utne

Sabine Seljeseth

josteiht@stud.ntnu.no

sivertut@stud.ntnu.no

sabines@stud.ntnu.no 

Requirement Engineering and Creative Process

Aleksander Westergaard Karlsen

Sindre Langaard

Jørgen Borander

aleksawk@stud.ntnu.no 

sindl@stud.ntnu.no

Software Architectures and Creative Processes

Haakon Gunleiksrud

haakogun@stud

Lars Murud Aurud

Erlend Edvardsen

larsmaur@stud.ntnu.no

erlened@stud.ntnu.no

Codifying Game-based Learning:
The LEAGUE framework for Evaluation

Mats Brakedal

Jørgen Bele Reinfjell

matsbrak@stud.ntnu.no

jorgerei@stud.ntnu.no