Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Here are some additional relevant articles not part of the syllabus:

  1. Wang, Alf Inge, and Rabail Tahir. "The effect of using Kahoot! for learning–A literature review." Computers & Education 149 (2020): 103818.
  2. Wang, Alf Inge. "The wear out effect of a game-based student response system." Computers & Education 82 (2015): 217-227.
  3. Kasapakis, Vlasios, and Damianos Gavalas. "Pervasive gaming: Status, trends and design principles." Journal of Network and Computer Applications 55 (2015): 213-236.
  4. Sinclair, Jeff, Philip Hingston, and Martin Masek. "Considerations for the design of exergames." In Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, pp. 289-295. 2007.
  5. Oh, Yoonsin, and Stephen Yang. "Defining exergames & exergaming." Proceedings of Meaningful Play (2010): 1-17.
  6. Wang, Hao, and Chuen-Tsai Sun. "Game reward systems: Gaming experiences and social meanings." In DiGRA conference, vol. 114. 2011.
  7. Teensma, D. W. I. "Social motivations to use gamification: An empirical study of gamifying in relation to generational differences." PhD diss., Open Universiteit Nederland, 2016.
  8. Achterbosch, Leigh, Robyn Pierce, and Gregory Simmons. "Massively multiplayer online role-playing games: the past, present, and future." Computers in Entertainment (CIE) 5, no. 4 (2008): 1-33.
  9. Blow, Jonathan. "Game development: Harder than you think." Queue 1, no. 10 (2004): 28-37.
  10. Zyda, Michael. "From visual simulation to virtual reality to games." Computer 38, no. 9 (2005): 25-32.
  11. Ampatzoglou, Apostolos, and Alexander Chatzigeorgiou. "Evaluation of object-oriented design patterns in game development." Information and Software Technology 49, no. 5 (2007): 445-454.
  12. History of Video games, Wikipedia
  13. Ivory, James D. "A brief history of video games." The video game debate: Unravelling the physical, social, and psychological effects of digital games (2015): 1-21.
  14. Wang, Alf Inge, and Bian Wu. "An application of a game development framework in higher education." International Journal of Computer Games Technology 2009 (2009).
  15. Wang, Alf Inge, Martin Jarrett, and Eivind Sorteberg. "Experiences from implementing a mobile multiplayer real-time game for wireless networks with high latency." International Journal of Computer Games Technology 2009 (2009).
  16. Cheok, Adrian David, Anuroop Sreekumar, Cao Lei, and Le Nam Thang. "Capture the flag: mixed-reality social gaming with smart phones." IEEE Pervasive Computing 5, no. 2 (2006): 62-69.
  17. Hayes, Jason. "The code/art divide: How technical artists bridge the gap." Game Developer Magazine 14, no. 7 (2007): 17.
  18. Darken, Rudy, Perry McDowell, and Erik Johnson. "Projects in VR: The Delta3D open source game engine." IEEE computer graphics and applications 25, no. 3 (2005): 10-12.
  19. ... 



You can download PDFs of the papers here:

View file
nameThe effect of using Kahoot! for learning - A literature review.pdf
height250
View file
nameWear_out_effect_of_game-based-SRS.pdf
height250
View file
namePervasive gaming-Status trends and design principles.pdf
height250
View file
nameConsiderations for the design of exergames (DualFlow article).pdf
height250
View file
nameDefining exergames and exergaming.pdf
height250
View file
nameGame Reward Systems - Gaming Experiences and Social Meanings.pdf
height250
View file
nameSocial Motivations to Use Gamification - An Empirical Study of Gamifying Exercise.pdf
height250
View file
nameMMORPG_Past_Present_Future.pdf
height250
View file
nameGameDevelopmentHarderThanYouThink.pdf
height250
View file
nameFromVisualSimulationToVirtualRealityToGames.pdf
height250
View file
nameEval_of_OO_design_patterns_in_game_dev.pdf
height250
View file
nameHistory of video games-Wikipedia.pdf
height250
View file
nameA brief history of video games.pdf
height250
View file
nameApplicationGameDevFramework.pdf
height250
View file
namebrickblock.pdf
height250
View file
namecapture-the-flag.pdf
height250
View file
nameCodeArtDivide.pdf
height250
View file
nameDelta3DOpenSourceGameEngine.pdf
height250
View file
namedigitel2010-bian.pdf
height250
View file
nameExperiences_Implementing_Mobile_Multiplayer_Wireless.pdf
height250
View file
nameFreeAndOpenSourceDevelopmentPracticesInGameCommunity.pdf
height250
View file
nameGameEngineVirtualRealityWithCaveUT.pdf
height250
View file
nameGameSmarts.pdf
height250
View file
nameGamesWithAPurpose.pdf
height250
View file
nameHistory_of_Video_Games.pdf
height250
View file
nameIssuesRelatedToMobileMultiplayer.pdf
height250
View file
nameLetsMakeGameWithXNA.pdf
height250
View file
nameManagingProjectsInGameFactory.pdf
height250
View file
nameMIDP2ChangingTheFaceOfJ2meGaming.pdf
height250
View file
namePervasiveGamingInEverydayWorld.pdf
height250
View file
namePlayTheGame.pdf
height250
View file
namepm-Jak&Daxter.pdf
height250
View file
namepm-PacMan.pdf
height250
View file
namepm-ProjectGothamRacing2.pdf
height250
View file
namepm-ResidentEvil4.pdf
height250
View file
namepm-RiseOfNations.pdf
height250
View file
namepma-of-student-game-project.pdf
height250
View file
namePracticalMiddlewareForMMOG.pdf
height250
View file
namePuttingAIinEntertainment.pdf
height250
View file
namesea2007-aiw.pdf
height250
View file
nameswordplay.pdf
height250
View file
nameTowardsSituationawareCrossPlatformUbiGameDevelopmentSamuraiRomanesqueJ2ME.pdf
height250
View file
namesea2007unexceptional-dot-aiwnet.pdf
height250
View file
nameswordplayVideo_game_Wikipedia.pdf
height250
View file
nameTowardsSituationawareCrossPlatformUbiGameDevelopmentwang-P2Pgames.pdf
height250
View file
namexquest-in-swa.pdf
height250

View file
nameSamuraiRomanesqueJ2MEunexceptional-dot-net.pdf
height250
View file
name10.1007-978-3-319-24589-8_15.pdf
height250
View file
namekinect-recycling-game-draft.pdf
height250
View file
name10.1007-978-3-319-24589-8_53.pdf
height250
View file
name259128-2.pdf
height250
View file
nameea1872-hagen.pdf
height250
View file
nameECGBL2016-Knowledgewar-3Video_game_Wikipedia.pdf
height250
View file
namewang-P2PgamesECGBL2016-Effect_of_digitizing_and_gamifying_quizzing-4.pdf
height250
View file
nameECGBL2016-Effect_of_points_and_audio_in_Kahoot-4.pdf
height250
View file
namee000258.fullxquest-in-swa.pdf
height250