Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Merk at for at denne koden skal virke, så trengs det litt mer FXML-kode over/rundt og litt Java-kode for å laste inn og vise figuren. Den komplette FXML- og Java-koden er vist under.

Code Block
collapsetrue
<?xml version="1.0" encoding="UTF-8"?>
 
<?import javafx.scene.text.Text?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.Pane?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.layout.HBox?>

<?import javafx.scene.layout.Region?>
<?import javafx.scene.Group?>
<?import javafx.scene.shape.Circle?>
<?import javafx.scene.shape.Line?>

<Pane xmlns:fx="http://javafx.com/fxml"
     minWidth="400" minHeight="600">
    <Group layoutY="50">
        <Circle layoutX="100" layoutY="20" radius="20" stroke="black" fill="white"/>
        <Circle layoutX="112" layoutY="20" radius="2" stroke="black" fill="blue"/>
        <Line layoutX="120" layoutY="20" startX="0" startY="-4" endX="3" endY="0" stroke="black"/>
        <Line layoutX="120" layoutY="20" startX="3" startY="0" endX="0" endY="1" stroke="black"/>
        <Line layoutX="100" layoutY="40" endX="0" endY="30" stroke="black"/>
        <Group layoutX="100" layoutY="50" visible="true">
            <Line layoutY="0"  endX="-10" endY="10" stroke="black"/>
            <Line layoutY="0"  endX= "10" endY="10" stroke="black"/>
            <Line layoutY="20" endX="-10" endY="15" stroke="black"/>
            <Line layoutY="20" endX= "10" endY="15" stroke="black"/>
        </Group>
    </Group>
</Pane>

Code Block
collapsetrue
package trinn2;
import java.io.IOException;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class StickMan1 extends Application {
    @Override
    public void start(Stage primaryStage) throws IOException {
        FXMLLoader fxmlLoader = new FXMLLoader();
        fxmlLoader.setController(this);
        Parent root = (Parent) fxmlLoader.load(this.getClass().getResourceAsStream("StickMan1.fxml"));
        primaryStage.setScene(new Scene(root));
        primaryStage.show();
    }
    public static void main(String[] args) {
        launch(args);
    }
}

Den komplette FXML-koden er vist til venstre. Import-linjene øverst trengs for å kunne bruke navn tilsvarende Java-klasser lenger ned i fila. F.eks. vil Circle egentlig referere til java-klassen javafx.scene.shape.Circle. Java-koden antar her at FXML-fila ligger i samme mappe som java-fila.

...