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Workshop 1: "Games, History and Players",
Paper | Name | |
---|---|---|
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011) | Karl Andreas Wik Opheim |
Benjamin Alexander Whittaker | ||
A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end) | Sondre Schirmer-Mikalsen | sondrsc@stud.ntnu.no |
Massively Multiplayer Online Role Playing Games (MMORPGs) | Christoffer Synnestvedt |
Sondre Olav Dahl |
Pervasive Games: Bringing Computer Entertainment | Sigrid Greiff Elnan |
Vilde Voss Stabell | |
Player Types - A Meta-synthesis Part One (pages 1-13) | Jens Mæland |
Jonas Sæther | |
Player Types - A Meta-synthesis Part Two (pages 14-25) | Tjøl Ravndal |
Anders Solberg |
Workshop 2: "Engagement, and Motivation",
Paper | Name | |
---|---|---|
What makes things fun to learn? | Halvor Bjørstad | |
GameFlow: a model for evaluating player enjoyment - Part One (not Section 4) | Jorunn Leithe |
Leonard Schøyen | ||
Effect of points and audio on concentration, engagement... using Kahoot! | Marianne Hernholm | |
Evaluation of the Game Exermon | Thor-Herman van Eggelen |
Magnus Hanesand |
Workshop3: "Game Development",
Paper | Name | |
---|---|---|
Scripting vs. Emergence | Jostein Hjortland Tysse Sivert Utne Sabine Seljeseth | |
Requirement Engineering and Creative Process | Aleksander Westergaard Karlsen | |
Software Architectures and Creative Processes | Lars Murud Aurud | |
Codifying Game-based Learning: The LEAGUE framework for Evaluation |