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Workshop 1: "Games, History and Players", 

PaperNameEmail
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011)

Karl Andreas Wik Opheim

&

Benjamin Alexander Whittaker

kaopheim@stud.ntnu.no

benjamaw@stud.ntnu.no

A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end)Sondre Schirmer-Mikalsensondrsc@stud.ntnu.no 
Massively Multiplayer Online Role Playing Games (MMORPGs)

Christoffer Synnestvedt

,

Sondre Olav Dahl

chrissy@stud.ntnu.no

,

sondroda@stud.ntnu.no 

Pervasive Games: Bringing Computer Entertainment

Sigrid Greiff Elnan

,

Vilde Voss Stabell

sigridge@stud.ntnu.no

vildevs@stud.ntnu.no 

Player Types - A Meta-synthesis Part One (pages 1-13)

Jens Mæland

,

Jonas Sæther

jensma@ntnu.no 

jonasaet@stud.ntnu.no 

Player Types - A Meta-synthesis Part Two (pages 14-25)

Tjøl Ravndal

,

Anders Solberg

tjolr@stud.ntnu.no 

ansolb@stud.ntnu.no 

Workshop 2: "Engagement, and Motivation", 

PaperNameEmail
What makes things fun to learn?Halvor Bjørstad

halvbjo@stud.ntnu.no 

GameFlow: a model for evaluating player enjoyment - Part One (not Section 4)

Jorunn Leithe

&

Leonard Schøyen

jorul@stud.ntnu.no

leonarns@stud.ntnu.no 

Effect of points and audio on concentration, engagement... using Kahoot!

Marianne Hernholm

marhernh@stud.ntnu.no

Evaluation of the Game Exermon

Thor-Herman van Eggelen

,

Magnus Hanesand

theggele@stud.ntnu.no

magnhan@stud.ntnu.no

Workshop3: "Game Development", 

PaperNameEmail
Scripting vs. Emergence

Jostein Hjortland Tysse

Sivert Utne

Sabine Seljeseth

josteiht@stud.ntnu.no

sivertut@stud.ntnu.no

sabines@stud.ntnu.no 

Requirement Engineering and Creative Process

Aleksander Westergaard Karlsen

aleksawk@stud.ntnu.no 

Software Architectures and Creative Processes

Lars Murud Aurud

larsmaur@stud.ntnu.no 

Codifying Game-based Learning:
The LEAGUE framework for Evaluation