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PaperNameEmail
What makes things fun to learn?Halvor Bjørstad

halvbjo@stud.ntnu.no

GameFlow: a model for evaluating player enjoyment - Part One (not Section 4)Jorunn Leithe & Leonard Schøyen

jorul@stud.ntnu.no

leonarns@stud.ntnu.no

Effect of points and audio on concentration, engagement... using Kahoot!

Marianne Hernholm

marhernh@stud.ntnu.no

Evaluation of the Game Exermon

Thor-Herman van Eggelen,

Magnus Hanesand


theggele@stud.ntnu.no

magnhan@stud.ntnu.no

Workshop3: "Game Development", 

PaperNameEmail
Scripting vs. Emergence

Jostein Hjortland Tysse

Sivert Utne

josteiht@stud.ntnu.no

sivertut@stud.ntnu.no

Requirement Engineering and Creative Process

Aleksander Westergaard Karlsen

aleksawk@stud.ntnu.no

Software Architectures and Creative Processes



Codifying Game-based Learning:
The LEAGUE framework for Evaluation



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