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PaperNameEmail
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011)Karl Andreas Wik Opheim & Benjamin Alexander Whittaker

kaopheim@stud.ntnu.no
benjamaw@stud.ntnu.no

A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end)

Massively Multiplayer Online Role Playing Games (MMORPGs)

Christoffer Synnestvedt, Sondre Olav Dahl

chrissy@stud.ntnu.no, sondroda@stud.ntnu.no

Pervasive Games: Bringing Computer EntertainmentSigrid Greiff Elnan, Vilde Voss Stabellsigridge@stud.ntnu.no
vildevs@stud.ntnu.no
Player Types - A Meta-synthesis Part One (pages 1-13)

Player Types - A Meta-synthesis Part Two (pages 14-25)


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PaperNameEmail
What makes things fun to learn?Halvor Bjørstad

halvbjo@stud.ntnu.no

GameFlow: a model for evaluating player enjoyment - Part One (not Section 4)Jorunn Leithe & Leonard Schøyen

jorul@stud.ntnu.no

leonarns@stud.

Effect of points and audio on concentration, engagement... using Kahoot!


marhernh@stud.ntnu.no

Evaluation of the Game Exermon




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PaperNameEmail
Scripting vs. Emergence



Requirement Engineering and Creative Process

Aleksander Westergaard KaKarlsen

aleksawk@stud.ntnu.no

Software Architectures and Creative Processes



Codifying Game-based Learning:
The LEAGUE framework for Evaluation



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