...
Paper | Name | |||
---|---|---|---|---|
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011) | Kristoffer H. Håkonsen | kristohh@stud.ntnu.no | ||
A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end) | Tobias I. Ørstad | tobiasio@stud.ntnu.no | ||
Massively Multiplayer Online Role Playing Games (MMORPGs) | Jakob E. Kielland | jakobek@stud.ntnu.no | ||
Pervasive Games: Bringing Computer EntertainmentAnniken Syvertsen | annikers@stud.ntnu.no | |||
Player Types - A Meta-synthesis Part One (pages 1-13) | Anders Bergesen | anberges@stud.ntnu.no | ||
Player Types - A Meta-synthesis Part Two (pages 14-25) | Victoria Ahmadi | victorah@stud.ntnu.no |
Workshop 2: "Engagement, and Motivation",
Paper | Name | |||
---|---|---|---|---|
What makes things fun to learn? | Ivar N. Myrstad | ivarnm@ntnu.no | ||
GameFlow: a model for evaluating player enjoyment - Part One (not Section 4) | Turid C. Dahl | |||
Effect of points and audio on concentration, engagement... using Kahoot! | Lars Erik Vassbotn | larseva@stud.ntnu.no | ||
Evaluation of the Game Exermon | Alis Wiken Wilson |
Workshop3: "Game Development",
Paper | Name | |||
---|---|---|---|---|
Scripting vs. Emergence | Aksel Hjerpbakk | akselhj@stud.ntnu.no | ||
Requirement Engineering and Creative Process | Edvard Mattias Bø | edvardmb@stud.ntnu.no | ||
Software Architectures and Creative ProcessesHaakon Gunleiksrud | haakogun@stud.ntnu.no | |||
Codifying Game-based Learning: The LEAGUE framework for Evaluation | William Chakroun Jacobsen | williacj@stud.ntnu.no |