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PaperNameEmail
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011)Kristoffer H. Håkonsen

kristohh@stud.ntnu.no



A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end)Tobias I. Ørstadtobiasio@stud.ntnu.no

Massively Multiplayer Online Role Playing Games (MMORPGs)

Jakob E. Kielland

jakobek@stud.ntnu.no



Pervasive Games: Bringing Computer EntertainmentAnniken Syvertsenannikers@stud.ntnu.no

Player Types - A Meta-synthesis Part One (pages 1-13)Anders Bergesenanberges@stud.ntnu.no

Player Types - A Meta-synthesis Part Two (pages 14-25)Victoria Ahmadi

victorah@stud.ntnu.no



Workshop 2: "Engagement, and Motivation", 

alisww@stud.ntnu.no

PaperNameEmail
What makes things fun to learn?

Ivar N. Myrstad

ivarnm@ntnu.no


GameFlow: a model for evaluating player enjoyment - Part One (not Section 4)

Turid C. Dahl

turidcd@ntnu.no



Effect of points and audio on concentration, engagement... using Kahoot!

Lars Erik Vassbotn

larseva@stud.ntnu.no



Evaluation of the Game Exermon

Alis Wiken Wilson




Workshop3: "Game Development", 

PaperNameEmail
Scripting vs. Emergence

Aksel Hjerpbakk

akselhj@stud.ntnu.no



Requirement Engineering and Creative Process

Edvard Mattias Bø

edvardmb@stud.ntnu.no



Software Architectures and Creative ProcessesHaakon Gunleiksrud

haakogun@stud.ntnu.no



Codifying Game-based Learning:
The LEAGUE framework for Evaluation

William Chakroun Jacobsen

williacj@stud.ntnu.no