This is the wiki-page for the TDT71 Game Development theory topic. From this page, you can download the articles in the syllabus as well as download presentations and find other information.
Announcements (updated August 16th 2022):
Kick-off (orientation) for TDT71 will be announced as soon as the schedule is available.
The workshops in the course will be held:
- To be announced: Games, History and players
- To be announced: Engagement and motivation
- To be announced: Game development
Exam information 2022
Kahoots from the course (assignments) (updated so can be played again):
- TDT71 Games and History workshop 2021 (Game PIN: 002286084)
- TDT71 Engagement and Motivation Workshop 2021 (Game PIN: 007305778)
- TDT71 Game Development Workshop 2021 (Game PIN: 007553150)
:
The exam will be digital on Zoom, is oral and will last 20 minutes. No aids are allowed. Please check that video and audio works on Zoom before the exam. You can talk in Norwegian, English or a mix.
You will get questions about the articles in the syllabus. The goal is to talk about the main focus/contribution of the articles in the syllabus.
Exam Thursday December 2nd:
Join Zoom Meeting:
https://NTNU.zoom.us/j/96076194507?pwd=VGhzV08zTWRYNzZXMEhreTNxU0tQdz09
Meeting ID: 960 7619 4507, Passcode: 701902
Ivar Nordvik
Exam Friday December 3nd:
Join Zoom Meeting:
https://NTNU.zoom.us/j/99017700677?pwd=cERUSjVRL2FhREJPTmx4UXk4VnU3QT09Meeting ID: 990 1770 0677
Passcode: 358819
Thora Marie West
Announcements (updated August 25th 2021):
Kick-off (orientation) for TDT71 will be held week Wednesday 1. September 10:15-11:00 on Zoom. To access Zoom, use this link: https://s.ntnu.no/tdt71
The workshops in the course will be held:
- Wednesday 8th of September 10:15-12:00: Games, History and players: Zoom: https://s.ntnu.no/tdt71
- Wednesday 15th of September 10:15-12:00: Engagement and motivation: Zoom: https://s.ntnu.no/tdt71
- Wednesday 22nd of September 10:15-12:00: Game development: https://s.ntnu.no/tdt71
Typical exam questions:
Here are examples of type of questions you can get on the exam from articles that are NO LONGER A PART OF THE SYLLABUS:
2. How would you describe and define a serious game, and give examples of serious games?
a. What three elements says Bing Gordon (creative officer EA) define a game and what is the extra element introduced in serious games?
b. Describe some of the production challenges of serious games?
c. Describe the game America’s army and discuss why this can be classified as a serious game?
d. Give some examples of areas where serious games can be used?
3. Describe the experiment and the findings from the article Wear out effects of a game-based student response system.
a. What is a student response system?
b. What is a game-based student response system?
c. How was the experiment designed? (What was compared)
d. What where the findings from the experiment?
3. Describe what areas of game development that are particularly more challenges today compared to the beginning of computer games.
a. What areas of game development have developed the most?
b. What kind of expertise is needed to develop games today?
1. How can game development benefit from objected-oriented design patterns?
a. Describe some of the design patterns in the paper and how they can be used in game development.
b. What could be the positive effects of using OO design patterns in game development?