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PaperNameEmail
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011)Anders Hovden

andehovd@stud.ntnu.no



A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end)Kimia Abtahikimiaa@stud.ntnu.no

Massively Multiplayer Online Role Playing Games (MMORPGs)

Peder B. Sundt

pederbs@stud.ntnu.no



Pervasive Games: Bringing Computer EntertainmentMartin Solheimmsolh@stud.ntnu.no

Player Types - A Meta-synthesis Part One (pages 1-13)Tobias Skjelviktobiassk@stud.ntnu.no

Player Types - A Meta-synthesis Part Two (pages 14-25)Magnus Randchrismra@stud.ntnu.no

Workshop 2: "Engagement, and Motivation", 

PaperNameEmail
What makes things fun to learn?

Gard Steinsvik

gardste@stud.ntnu.no



GameFlow: a model for evaluating player enjoyment - Part One (not Section 4)

Henrik Finnerud Larsen

henrifla@stud.ntnu.no



Effect of points and audio on concentration, engagement... using Kahoot!Siri Mykland

sirmy@stud.ntnu.no



Evaluation of the Game Exermon

Mats Davidsen

matseda@stud.ntnu.no



Workshop 3: "Game Development", 

PaperNameEmail
Scripting vs. EmergenceAslak Mkadmi

aslaksm@stud.ntnu.no



Requirement Engineering and Creative Process

Anders Gaustad

anderskg@stud.ntnu.no



Software Architectures and Creative Processes

Mats Tyldum

matsty@stud.ntnu.no



Codifying Game-based Learning:
The LEAGUE framework for Evaluation

Rikard Storheil Eriksen

rikarder@stud.ntnu.no