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Paper | Name | |||
---|---|---|---|---|
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011) | Anders Hovden | andehovd@stud.ntnu.no | ||
A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end) | Kimia Abtahi | kimiaa@stud.ntnu.no | ||
Massively Multiplayer Online Role Playing Games (MMORPGs) | Peder B. Sundt | pederbs@stud.ntnu.no | ||
Pervasive Games: Bringing Computer EntertainmentMartin Solheim | msolh@stud.ntnu.no | |||
Player Types - A Meta-synthesis Part One (pages 1-13) | Tobias Skjelvik | tobiassk@stud.ntnu.no | ||
Player Types - A Meta-synthesis Part Two (pages 14-25) | Magnus Rand | chrismra@stud.ntnu.no |
Workshop 2: "Engagement, and Motivation",
Paper | Name | |||
---|---|---|---|---|
What makes things fun to learn? | Gard Steinsvik | gardste@stud.ntnu.no | ||
GameFlow: a model for evaluating player enjoyment - Part One (not Section 4) | Henrik Finnerud Larsen | henrifla@stud.ntnu.no | ||
Effect of points and audio on concentration, engagement... using Kahoot!Siri Mykland | sirmy@stud.ntnu.no | |||
Evaluation of the Game Exermon | Mats Davidsen | matseda@stud.ntnu.no |
Workshop 3: "Game Development",
Paper | Name | |||
---|---|---|---|---|
Scripting vs. EmergenceAslak Mkadmi | aslaksm@stud.ntnu.no | |||
Requirement Engineering and Creative Process | Anders Gaustad | anderskg@stud.ntnu.no | ||
Software Architectures and Creative Processes | Mats Tyldum | matsty@stud.ntnu.no | ||
Codifying Game-based Learning: The LEAGUE framework for Evaluation | Rikard Storheil Eriksen | rikarder@stud.ntnu.no |