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Write your name and email to the paper you want to present (edit the tables below):

Workshop 1: "Games, History and Players",

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PaperNameEmail
A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011)Håvard Aasmo

haavahaa@stud.ntnu.no



A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end)Håkon Flatvalhaakofl@stud.ntnu.no

Massively Multiplayer Online Role Playing Games (MMORPGs)

Truc Phan,

Quynh Phan

taphan@stud.ntnu.no,

qaphan@stud.ntnu.no



Pervasive Games: Bringing Computer EntertainmentSondre Staisondre.stai@ntnu.no

Player Types - A Meta-synthesis Part One (pages 1-13)Christopher W. Gjøvågchriswg@stud.ntnu.no

Player Types - A Meta-synthesis Part Two (pages 14-25)Eirik Osneseirikosn@stud.ntnu.no

Workshop 2: "Engagement, and Motivation",

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PaperNameEmail
What makes things fun to learn?

Håkon, Hoff

Quit Phuong

haakoaho@stud.ntnu.no,

quitpb@stud.ntnu.no



GameFlow: a model for evaluating player enjoyment - Part One (not Section 4)

Harald Vinje

Eirik Skjærseth

haraldvi@stud.ntnu.no

eirikhsk@stud.ntnu.no



Effect of points and audio on concentration, engagement... using Kahoot!

Karen Nyvoll,

Siren Johansen

karenmny@stud.ntnu.no,

sirenj@stud.ntnu.no



Evaluation of the Game Exermon

Annette Giørtz,

Målfrid Aaraas

annettjg@stud.ntnu.no,

maalfria@stud.ntnu.no



Workshop 3: "Game Development",

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PaperNameEmail
Scripting vs. EmergenceJan Burak

janjb@stud.ntnu.no



Requirement Engineering and Creative Process

Daniel Romanich

danierom@stud.ntnu.no



Software Architectures and Creative ProcessesKristian Volden

kristav@stud.ntnu.no



Codifying Game-based Learning:
The LEAGUE framework for Evaluation

William Feiring,

Jostein Kjerstad

williahf@stud.ntnu.no

jostekj@stud.ntnu.no




Workshop 4: Educational Game Design Workshop,

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No student presentations at this workshop.