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  • cyborg_controller: the main controller and manager of all other nodes
  • cyborg_behavior: the emotional system that decides what future states are attractive
  • cyborg_eventscheduler: posts events like "go and charge" by monitoring the battery status or "go to kantine" during lunch time
  • cyborg_primary_states
  • cyborg_navigation: High-level navigation, defines where to go in the map. High-level node using rosarnl_node 
  • cyborg_audio: everything related to making sounds on the speakers
  • cyborg_visual: controls the LED-dome
  • rosarnl_node: low-level navigation

Overview

Class diagram:

View file
nameClass diagrams - Overview.pdf
height250

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