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PaperNameEmail
What makes things fun to learn?

Håkon,

Quit Phuong

haakoaho@stud.ntnu.no,

quitpb@stud.ntnu.no

GameFlow: a model for evaluating player enjoyment - Part One (not Section 4)



Effect of points and audio on concentration, engagement... using Kahoot!

Karen Nyvoll,

Siren Johansen

karenmny@stud.ntnu.no,

sirenj@stud.ntnu.no

Evaluation of the Game Exermon

Annette Giørtz,

Målfrid Aaraas

annettjg@stud.ntnu.no,

maalfria@stud.ntnu.no

Workshop 3: "Game Development", 30.Sept 14:00-16:00 in F4

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