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name | Scriptinghistory_vsof_Emergencegames.pdf |
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height | 250 |
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name | What_makes_things_fun_to_learnMassively Multiplayer Online Role Playing Games (MMORPGs).pdf |
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height | 250 |
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name | Wear_out_effect_of_game-based-SRSPervasive_Games-Bringing_Computer_Entertainment_Back_to_the_Real_World.pdf |
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height | 250 |
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name | MMORPG_Past_Present_FuturePlayer types - A meta synthesis.pdf |
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height | 250 |
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name | ReqEngineeringAndCreativeProcessInVideoGameIndustryWhat_makes_things_fun_to_learn.pdf |
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height | 250 |
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name | Pervasive_Games-Bringing_Computer_Entertainment_Back_to_the_Real_WorldGameFlow.pdf |
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height | 250 |
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name | FromVisualSimulationToVirtualRealityToGamesEffect of points and audio in Kahoot.pdf |
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height | 250 |
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name | Eval_of_OO_design_patterns_in_game_devEvaluation of the Game Exermon.pdf |
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height | 250 |
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name | GameDevelopmentHarderThanYouThinkScripting_vs_Emergence.pdf |
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height | 250 |
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name | GameFlowReqEngineeringAndCreativeProcessInVideoGameIndustry.pdf |
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height | 250 |
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name | history_of_gamesSoftware Architectures and the Creative Processes in Game Development.pdf |
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height | 250 |
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