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Paper | Name | |
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A Brief History of Computer Games - Part One (pp.1-18, before 2010-2011) | Christoffer Almankaas | chrial@stud.ntnu.no |
A Brief History of Computer Games - Part Two (pp.18-35, from 2010-2011 till end) | ||
Massively Multiplayer Online Role-Playing Games - Part One (Start to section 4) | ||
Massively Multiplayer Online Role-Playing Games - Part Two (section 5 to end) | ||
Pervasive Games: Bringing Computer Entertainment... |
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Paper | Name | |
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The wear out effect of game-based student response system | Vegard Hellem | vegahel@stud.ntnu.no |
What makes things fun to learn? | ||
GameFlow: a model for evaluating player enjoyment - Part One (start to section 3) | ||
GameFlow: a model for evaluating player enjoyment - Part Two (section 4 to end) |
Workshop 3: "Game Development", 10.Okt 16:00-18:00 in R92
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