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Paper | Name | ||
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A Brief History of Computer Games - Part One | Anders Marstein Kruke | andersmk@stud.ntnu.no | |
A Brief History of Computer Games - Part Two | |||
Massively Multiplayer Online Role-Playing Games - Part One | Alex Hoang Hai Nguyen | hoanghn@stud.ntnu.no | |
Massively Multiplayer Online Role-Playing Games - Part Two | Joakim Grønstad Lindgren | lijoak@online.no | |
Pervasive Games: Bringing Computer Entertainment... | Thomas Å. L. Røyset | taroyset@stud.ntnu.no |
Workshop 2: "Games, Engagement, and Motivation", 26.Sept 16:00-18:00 in R54
Paper | Name | ||
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The wear out effect of game-based student response system | Geir Forslund | geirhide@stud.ntnu.no | |
What makes things fun to learn? | Hanne Mathisen | hannmath@stud.ntnu.no | |
GameFlow: a model for evaluating player enjoyment - Part One | Simon Kvannli | simonkvannli@gmail.com | |
GameFlow: a model for evaluating player enjoyment - Part Two | Mikail Arslan | mikaila@stud.ntnu.no |
Workshop 3: "Game Development", 3.Okt 16:00-18:00 in R54
Paper | Name | ||
---|---|---|---|
Game Development: Harder Than You Think | Anna Berg | annambe@stud.ntnu.no | |
From Visual Simulation to Virtual Reality To Games | Dag Erik Homdrum Løvgren | delovgre@stud.ntnu.no | |
Requirement Engineering and Creative Process | Jie Li | jiel@stud.ntnu.no | |
Evaluation of OO design pattern in game development | Vegard B. Bugge | vegardbb@stud.ntnu.no | |
Scripting vs. Emergence | Martin Hafskjold Thoresen | martinht@stud.ntnu.no |