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PaperNameEmail
A Brief History of Computer Games - Part OneAnders Marstein Kruke  andersmk@stud.ntnu.no
A Brief History of Computer Games - Part Two  
Massively Multiplayer Online Role-Playing Games - Part OneAlex Hoang Hai Nguyen  hoanghn@stud.ntnu.no
Massively Multiplayer Online Role-Playing Games - Part TwoJoakim Grønstad Lindgren  lijoak@online.no
Pervasive Games: Bringing Computer Entertainment...Thomas Å. L. Røyset  taroyset@stud.ntnu.no

Workshop 2: "Games, Engagement, and Motivation", 26.Sept 16:00-18:00 in R54

PaperNameEmail
The wear out effect of game-based student response systemGeir Forslund  geirhide@stud.ntnu.no
What makes things fun to learn?Hanne Mathisen  hannmath@stud.ntnu.no
GameFlow: a model for evaluating player enjoyment - Part OneSimon Kvannli  simonkvannli@gmail.com
GameFlow: a model for evaluating player enjoyment - Part TwoMikail Arslan  mikaila@stud.ntnu.no

Workshop 3: "Game Development", 3.Okt 16:00-18:00 in R54

PaperNameEmail
Game Development: Harder Than You ThinkAnna Berg  annambe@stud.ntnu.no
From Visual Simulation to Virtual Reality To GamesDag Erik Homdrum Løvgren  delovgre@stud.ntnu.no
Requirement Engineering and Creative ProcessJie Li  jiel@stud.ntnu.no
Evaluation of OO design pattern in game developmentVegard B. Bugge  vegardbb@stud.ntnu.no
Scripting vs. EmergenceMartin Hafskjold Thoresen  martinht@stud.ntnu.no