Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

PaperNameEmail
The wear out effect of game-based student response system  
What makes things fun to learn?Hanne Mathisenhannmath@stud.ntnu.no
GameFlow: a model for evaluating player enjoyment - Part OneSimon Kvannlisimonkvannli@gmail.com
GameFlow: a model for evaluating player enjoyment - Part TwoJie Li  jiel@stud.ntnu.no

Workshop 3: "Game Development", 3.Okt 16:00-18:00 in R54

PaperNameEmail
Game Development: Harder Than You ThinkAnna Bergannambe@stud.ntnu.no
From Visual Simulation to Virtual Reality To Games  
Requirement Engineering and Creative Process Jie Lijiel@stud.ntnu.no 
Evaluation of OO design pattern in game developmentVegard B. Buggevegardbb@stud.ntnu.no
Scripting vs. EmergenceMartin Hafskjold Thoresenmartinht@stud.ntnu.no