Play and virtuality
DOI:
https://doi.org/10.5324/eip.v4i2.1762Emneord (Nøkkelord):
play, virtuality, games, Huizinga, Bateson, Gadamer, virtual rape, ubiquitySammendrag
The similarities between virtuality and play are obvious, beginning with, for instance, the ubiquitous character of both. This paper deals with how insights from research on play can be used to enlighten our understanding of the ethical dimensions of activities in cyberspace, and vice versa. In particular, a central claim that play is beyond vice and virtue is debated and contested.
Downloads
Download data is not yet available.
Nedlastinger
Publisert
2010-07-01
Hvordan referere
Sando, S. (2010). Play and virtuality. Etikk I Praksis - Nordic Journal of Applied Ethics, 4(2), 41-56. https://doi.org/10.5324/eip.v4i2.1762
Utgave
Seksjon
Artikler - Articles
Lisens
Authors who publish with this journal agree to the following terms:
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).