S3: 3D modelling workflow Workshop: The 3D modeling workflow workshop will demonstrate the process of making 3D models with the photogrammetry method. A selected object will be photographed on a turntable, and the workflow from a collection of pictures to a complete 3D model will be demonstrated. If time allows, a small animation with the 3D model can be created.
With Dag-Øyvind Solem (NIKU) , who completed his master’s degree in 2005, and has mostly worked as field archaeologist since. In Norway, he has been working for NIKU and for several of the district museums and county municipalities. In addition, he has participated in excavations in Ireland and Greece and has worked for a shorter period of time with LIDAR and Askeladden for Nord-Trøndelag County Municipality. Now he works as a professional consultant regarding digital documentation for NIKU in Trondheim
at 13.30-15.30
Participants: max. 15
Requirements: Bring your own laptop
Venue: Lysholmbygget LY45, Kalvskinnet campus
S4: Workshop: Immersive Technologies (VR/AR) for learning
Immersive technologies, as an umbrella term for virtual, augmented reality and mixed reality (VR/AR/MR), have had an explosive development in recent years and open great opportunities in the context of education and training. This workshop provides an introduction to how these technologies afford immersive, adaptive and explorative learning spaces, well suited for developing high-impact pedagogies. The participants will be able to explore virtual museums and labs, walk the streets of ancient cities, dive to the bottom of the sea and visit Machu Picchu or International Space Station in VR.
The workshop is held by Ekaterina Prasolova-Førland is Professor at the Department of Education and Lifelong Learning at NTNU.
at 14.00-15.30 in small groups
Venue: VR lab Dragvoll campus
S5: Web-Mapping, Web GIS and Visualization of Geospatial Data
This workshop comprises two parts. In the first (2 hrs), participants will be introduced to the idea of online mapping and GIS, and will get the chance to create their own online maps using platforms such as ArcGIS online and CARTO Builder. Through hands on applications participants will also be introduced to javascript mapping libraries such as Mapbox.js and OpenLayers , geospatial data format GeoJSON and the idea of version controlling geospatial datasets. In the second part (2 hrs), the basics of visualising geospatial datasets using Phyton and R languages will be introduced.
Basic knowledge of geographical information systems and related concepts such as vector and raster data structures is necessary for this workshop.
The participants should download and install Sublime Text 3 (https://www.sublimetext.com/3), Phyton (https://www.python.org/downloads/) and R beforehand. For R, participants should choose the right “CRAN mirror” here (https://cran.r-project.org/mirrors.html) to start the installation by choosing a location closest to them.
with Piraye Hacıgüzeller a postdoctoral research assistant at the Archaeology Department of Ghent University and the Ghent Center for Digital Humanities. She has a BSc degree in civil engineering (METU, Turkey), an MA degree in Eastern Mediterranean Archaeology (KU Leuven) and a PhD in archaeology (UcL). Since 2003, she worked as a geospatial data manager and analyst in several archaeological research projects in the eastern Mediterranean. She has carried out postdoctoral research on the archaeological applications of GIS and digital mapping at KU Leuven and the University of Oxford. She is currently coordinating all activities related to geospatial information at the Ghent Center for Digital Humanities, while continuing her research on critical mapping and critical GIS, spatial at analysis and new knowledge politics in the digital age within the Department of Archaeology.
at 13.30-17.30
Venue: Kalvkinnet campus, Gunnerus library room 128
Kalvskinnet Campus, Gunnerus library and Lysholmbuilding
A DH seminar is organised by NTNU UB at Trondheim Norway the 1st and 2nd of November 2018, introducing Research Practices and Tools for Digital Humanities.