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Archaeology Cultural Heritage Digital Humanities UBedu UBrss Ukategorisert

DH seminar 1st November: Our keynote speaker from Dariah EU

Costis Dallas, Associate Professor and Director of the Collaborative, Programs, Faculty of Information, University of Toronto and Digital Curation Unit, Athena RC.

Associate Professor at the University of Toronto’s Faculty of Information, and since January 2016 Director of Collaborative Programs in the Faculty. For the last three years (July 2012 to June 2015) Director of its Museum Studies postgraduate program (MMSt), teaching courses in museum digital technologies and media, as well as museological theory and management. He is also a founding Research Fellow of the Digital Curation Unit, IMIS=”Athena” Research Centre (http://www.dcu.gr), working in the field of curation theory and cyberscholarhip requirements analysis and design. Highly experienced in in the field of cultural management and cultural heritage informatics.

His lecture will concentrate on: DiMPO, the Digital Methods and Practices Observatory Working Group of DARIAH, the Digital Research Infrastructure in the Arts and Humanities, aims to provide evidence-based , timely and useful information and insight on the scholarly practices, needs and attitudes of European humanities researchers working in the digital environment. For this purpose, it conducts literature review, questionnaire survey, qualitative and domain modeling research on the activities, methods and digital infrastructures developed and used for humanities research. More than a dozen DARIAH researchers from Austria, Croatia, Denmark, Finland, France, Germany, Greece, Ireland, Lithuania, Poland, Russia, Serbia, Slovenia, Spain, Switzerland, and the United Kingdom already participate in DiMPO activities. Its 2015 online questionnaire survey attracted 2,177 respondents from across Europe, and DiMPO seeks actively to expand its reach in the new launch of the survey planned for 2020. Its work on conceptual modeling of scholarly activity led to the development of the NeDIMAH Methods Ontology (NeMO), a formal specification for the conceptualization and documentation of scholarly methods and activities of researchers in the digital environment which integrates a consensus taxonomy of digital scholarly methods. DiMPO is currently working on a project to collect and document qualitative evidence on digitally-enabled humanities work across Europe through mutliple-case studies and qualitative intrerviewing. After a brief introduction to DARIAH, this presentation presents the objectives, activities and workplan of DiMPO, situating them methodologically in the context of the study of scholarly work and digital infrastructures requirements analysis. 

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Cultural Heritage Digital Humanities UBedu UBrss Ukategorisert

Publishing and managing your research data:- with Annika Rockenberger from National Library of Oslo

1.11.2018 Hands-on session

The workshop is part of the 2day digital humanities seminar at the NTNU University Library and Gunnerus Library in Trondheim on November 1–2. The event is aimed at graduate students and research staff, both from the university and the libraries and focuses on research practices and tools for digital humanities.

The morning of day 1 will be dedicated to talks from internationally renowned Digital Humanities practitioners on topics like policy making, EdTech, and infrastructure. The second half of the day offers six parallel workshops more here

Parallel Workshops start at 13.30

S6: Writing And Publishing On The Web Together Using Github : a workshop on GitHub as a source of software, scripts, and programs. The workshop will concentrate on the various aspects as such:

*   GitHub can also be used to work on text documents?

*   GitHub enables collaboration on documents and software entirely through the web interface?

*   you can create a simple webpage with a few clicks through GitHub?

*   you don’t need any knowledge of the command-line version control tool ‘git’ to do all this?

This course will teach you how to do all these things, and more. The seminar is aimed at graduate students, researchers and librarians, and tailored towards those with very little to no experience in the subjects taught. Experience with git or GitHub or similar services is not necessary. Time permitting, at the end of the workshop those interested can learn how to do the same operations using command line ‘git’. Read more here

Participants: max. 15

Requirements: Bring your own laptop

with Annika Rockenberger has a background in literary studies, European history, and communication science. She received her Ph.D. in philosophy of philology from the University of Oslo where she has been working since 2012. In 2013 she initiated the Oslo-based Digital Humanities network that lay the foundation of the Nordic Association for Digital Humanities (DHN) which she co-founded in 2015. She has been active as a DH ambassador in Norway and the Nordic Countries as well as in Europe. Since 2018 she is working as research librarian for digital humanities at the National Library of Norway.

at 13.30-15.30

Venue: Lysholmbygget LY14, Kalvskinnet campus

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Archaeology Cultural Heritage Digital Humanities Games UBrss

New project av NTNU UB-Scanning the past

Scanning the past: A new project is on its way with #NTNU VR lab Prof. Ekaterina Prasolova-Frøland and master`s students Martin Storødegård og Per Axel Mathias Jønsen and Prof Thoharis Theoharis ved NTNU/IDI
You can still register for the workshop/visit at the lab here
NTNU UB har initiert et samarbeid med VR lab på Dragvoll ved Professor Ekaterina Prasolova-Frøland og underskrevet en kontrakt med to IT studenter, Martin Storødegård og Per Axel Mathias Jønsen ved NTNU/IDI i å ta masteroppgave knyttet til Gunnerusbibliotekets spesialsamlinger og ved bruk av Augmenter Reality og Virtual Reality teknologi. Veiledere er prof. Ekaterina Prasolova-Frøland og prof. Theoharis Theoharis fra IDI og Alexandra Angeletaki er ansvarlig fra bibliotekets side. Oppstartmøte avholdt 11.8.19.
photos by Nils Ch. Eikland ved NTNU UB
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Cultural Heritage Digital Humanities Games UBedu UBrss Ukategorisert

Hands-on workshops for researchers and students!

1st and 2nd of November 2018

Introducing Research Practices and Tools for Digital Humanities.

Is technology going fast for you, would you like to be able to use a tool and visualise your research or manage your meta-data?

Join us

NTNU UB extends an invitation to scholars to join us in a Hands-on workshop 1.11.2018 13.30-15.30 with A.Rockenberger from the National Library of Norway

Writing And Publishing On The Web Together Using Github : a workshop on GitHub as a source of software, scripts, and programs. The workshop will concentrate on the various aspects as such:

*   GitHub can also be used to work on text documents?

*   GitHub enables collaboration on documents and software entirely through the web interface?

*   you can create a simple webpage with a few clicks through GitHub?

*   you don’t need any knowledge of the command-line version control tool ‘git’ to do all this?

This course will teach you how to do all these things, and more. The seminar is aimed at graduate students, researchers and librarians, and tailored towards those with very little to no experience in the subjects taught. Experience with git or GitHub or similar services is not necessary. Time permitting, at the end of the workshop those interested can learn how to do the same operations using command line ‘git’.

Participants: max. 15

Requirements: Bring your own laptop

with Annika Rockenberger has a background in literary studies, European history, and communication science. She received her Ph.D. in philosophy of philology from the University of Oslo where she has been working since 2012. In 2013 she initiated the Oslo-based Digital Humanities network that lay the foundation of the Nordic Association for Digital Humanities (DHN) which she co-founded in 2015. She has been active as a DH ambassador in Norway and the Nordic Countries as well as in Europe. Since 2018 she is working as research librarian for digital humanities at the National Library of Norway.

at 13.30-15.30

Venue: Lysholmbygget LY14 , Kalvskinnet campus

 

A unique possibility to meet Digital Humanities Scholars from renowned Universities with years of experience in  research data management and Digital Scholarship.

We have invited scholars from the University of Toronto, Harvard, UiO, the National Library of Oslo, UiT and NTNU to Trondheim for a two days seminar.

They will share with us their DH projects and will be presenting as well their experience in working with DH infrastructures and tools and the challenges connected to that!

Workshops :1.11.2018 limited numbers
# Dhntnuub2018 # Trondheim #DH

Organiser NTNU UB

Seminar chair: Alexandra Angeletaki

Choose a workshop by registering to alexandra.angeletaki@ntnu.no

 

DH seminar by NTNU UB 2018
Categories
Archaeology Cultural Heritage Digital Humanities Games UBedu UBrss

“Introducing Research Practices and Tools for Digital Humanities”. seminar and Hands on workshops

The NTNU University library, Gunnerus branch extends an invitation to a Digital Humanities seminar at Kalvskinnet campus Trondheim, Norway

1st and 2nd of November 2018

A unique possibility to meet Digital Humanities Scholars from renowned Universities with years experience in DH research.
Choose a workshop by registering here

“Introducing Research Practices and Tools for Digital Humanities”.
Workshops :1.11.2018 limited numbers
# Dhntnuub2018 # Trondheim #DH

Keynote speakers: Day One

 

Costis Dallas, Associate Professor and Director of the Collaborative, Programs, Faculty of Information, University of Toronto and Digital Curation Unit, Athena RC.

Associate Professor at the University of Toronto’s Faculty of Information, and since January 2016 Director of Collaborative Programs in the Faculty. For the last three years (July 2012 to June 2015) Director of its Museum Studies postgraduate program (MMSt), teaching courses in museum digital technologies and media, as well as museological theory and management. I am also a founding Research Fellow of the Digital Curation Unit, IMIS=”Athena” Research Centre (http://www.dcu.gr), working in the field of curation theory and cyberscholarhip requirements analysis and design. Highly experienced in in the field of cultural management and cultural heritage informatics.

 

Derek Jakson, Harvard Business Publishing -. Derek received his MS  in Information Science and Technology from Simmons College in Boston, Massachusetts, USA with a particular interest in digital archives and digital preservation. He has worked on many projects for archival institutions such as Yale University Manuscripts and Archives, The John F. Kennedy Presidential Library, Tufts Digital Collections and Archives, and Robert D. Farber University Archives & Special Collections at Brandeis. Later he moved with experience in metadata and digital formats he moved to publishing and currently is the Manager of Content Production for Harvard Business Publishing where he is participates in organizing HBP’s Metadata, Document Format Conversion and Production Processes, Developing Automated Conversion Software, and Content Accessibility.

 

Andrew Perkis,Professor at NTNU , Andrew Perkis received his Siv.Ing and Dr. Techn. Degrees in 1985 and 1994, respectively. In 2008 he received an executive Master of Technology Management in cooperation from NTNU, NHH and NUS (Singapore). He has been with NTNU since 1993 and currently holds a chair within Media Technology. His current research focus is within methods and functionality of content representation, quality assessment and its use within the media value chain in a variety of applications and change management and business modelling for the media sector. He was one of the founding authors of the concept of Universal Multimedia Access (UMA) and Quality of Experience (QoE). He is also involved in setting up directions and visions for new research within media technology and entertainment as well as directions for innovations in Immersive Media Technology Experiences.

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Archaeology Cultural Heritage Digital Humanities Games UBedu UBrss

Archives and libraries brought into the 21st century through interdisciplinary teamwork.

The value of working in interdisciplinary teams and projects was the main theme of theITS21 Conference in Trondheim organized by NTNU 20-21 of June 2018.

The NTNU University Library, (the Gunnerus branch) participated in one of the sessions focusing on how to develop the needed skills for interdisciplinary collaboration and innovation with a paper entitled :

“Archives and libraries brought into the 21st century through interdisciplinary teamwork.”

Libraries and archives as institutions of memory face a challenge when it comes to staying in tune with the demands that the development of technology poses on our society. In order to bring libraries and archives forwards to the digitalization current of the 21st century, I dare to say, one has to share and reflect upon workflows. The NTNU library in Trondheim has had a series of projects ( E-pensum, Mubil, Ark4) since 2012 in collaboration with national and international teams of special expertise in the field of Archive and Heritage education studies that has led to several insights on the subject.

I am working on an article on the subject and I am interested in reflections around the skills of communication in such environments! The hardest task, as it seems to me, and the one most needed for a successful collaboration is communication. It`s central not only because its is time consuming and difficult to establish among disciplines and individuals that have never worked together before; but it requires social intelligence.

Often in such projects when people meet to discuss an idea, there is already funding on the table, but the teams might new to each other and they bring not only expertise but their own personalities into the project. So the process of learning to work together is connected to a specific aim but one has to develop skills as to observe, listen, and be compassionate as a person and as a professional. The same issue appeared at annual Dariah meeting in Pariswhen we were talking about Digital Humanities and interdisciplinary work. Its seems to me that it is a recurrent theme, that of successful communication between the humanists and the IT designers and developers which is undercommunicated.

How can we grasp and define these processes, how can we learn and reflect on interdisciplinary communication skills in project and research design..

Just posing a question!

Alexandra

 

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Archaeology Cultural Heritage Digital Humanities Games

Libraries in the sky conference in Oslo by IFLA

Alexander Lyngsnes and Alexandra Angeletaki are presenting tomorrow the 12. of April at the IFLA conference in Oslo

Libraries in the sky: large-scale collaboration strategies and infrastructures to enhance the use of digital heritage collections
IFLA RBSCS mid-term conference, National Library of Norway (Oslo)
https://www.ifla.org/node/18577

The paper: Archives and libraries brought into the 21st century through the use of technology. Lessons learned and challenges to reflect upon.

The presentation: https://docs.google.com/presentation/d/1MZyxZZZzKKsvYOtr4pdhvM-lsRiGKCgug67jTW4F_OA/edit?usp=sharing​

Lilienksiold 1670
From a manuscript to VR.
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Archaeology Cultural Heritage Digital Humanities Games Ukategorisert

Games Science and culture event in Gunnerus library 19th of February 2018

NTNU IDI and NTNU UB is extending an invitation to young students (13 to 19) and parents to participate in a gaming event at Gunnerus library in Kalvskinnet Campus,

19th of February from 10.00 until 14.00.

Program:  Lectures (10-11) – Games (11-13) – Reflections (13-14)

 

 

Enjoy learning about science, mathematics, history through playing.

Play with the prototypes and give us feedback.
The event will be on in English.
Some refreshments will be served.

The event is partly sponsored by NTNU ARTEC, Trondheim Kommune,  Gunnerus Library, and IDI NTNU. It t will be organized as an International Conference for teenagers. Parents and educators also welcome. It will offer small lectures about science and culture by international researchers and artists from Japan and Europe as well as NTNU professors and Master students;

All those who are attending this event, please confirm your participation sending the full name of all participants and a contact phone number to: info.tappetina@gmail.com

UMI-Sci-Ed (Exploiting Ubiquitous Computing, Mobile Computing and the Internet of Things to promote Science Education) is a Horizon 2020 project, which aims at enhancing the attractiveness of science education and careers for young people (14-16 year olds) via the use of latest technologies.

ARK4 is a digital library of games and quizes about history, archaeology, botany, litaerature and culture.

Novelica is a game to make people forget about negative feelings about mathematics.

Leo con Lula is a game that facilitates learning of reading skills for those with disabilities.

 

THAT IS WHERE IT WILL TAKE PLACE

Gunnerusbiblioteket i høstsol

 

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Ukategorisert

Digital Humanities in focus at NTNU.

DARIAH-EU initiative at NTNU

NTNU is a cooperating partner of the DARIAH-EU network.

The kick-off for NTNUs initiative in DARIAH-EU is scheduled for Wednesday 18th January 2017, 0830-1200 in Trondheim. If you have an interest in Digital Humanities, please save the date. See below for programme and registration. The kick-off is open for all interested in Digital Humanities.

Follow this link to read more about DARIAH-EU. Or, see here for a list of DARIAH-EU partners.

In a press release from 27/11/16 DARIAH-EU Welcomes NTNU as a cooperating partner:

In its latest meeting DARIAH’s General Assembly accepted applications from Helsinki’s Aalto University, as well as from the Norwegian University of Science and Technology (NTNU) in Trondheim. “We were very happy about the Applications”, comments DARIAH’s director Laurent Romary. “DARIAH strives to involve the Nordic countries more. Hence, it is a great success for us to involve the two universities in our work, both are outstanding partners with a great deal of expertise and large versatile networks”. Link to the full press release.

 

Agenda for DARIAH-EU kick-off at NTNU 18th January, 2017 in Trondheim (venue: Rådsrommet, Hovedbygningen, Gløshaugen)

0830-0900 – Coffee and registration

0900-0910 – Welcome by Anne Kristine Børresen, Dean at the Faculty of Humanities and Geir Øien, Dean at the Faculty of Information Technology, Mathematics and Electrical Engineering.

0910-0930 – DARIAH-EU and ARTEC, Professor Andrew Perkis

0930-1000 – Digital Humanities challenges and opportunities, Senior research librarian at NTNU University library, Alexandra Angeletaki

1000-1015 – Coffee break

1015-1045 – Responsible Research and Innovation, RRI Coordinator at Centre for Digital Life Norway, Asle Kiran

1045-1105 – The Norwegian Colour and Visual Computing Laboratory and Cultural Heritage related activities, Dr. Sony George

1105-1115 – E-learning tools in Humanities and Big data, Head of Music department at the Faculty of Humanities, Jørgen Langdalen

1115-1200 – Presentations of present DH research groups and discussion on the way forward

1200 – Lunch

The programme may be revised and changed.

Click here to register. (deadline 15.01.2017)

For questions about the programme, please contact thomas.hansen@ntnu.no

 

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Digital Humanities UBedu UBrss

Challenges and reflections!

Lilienksiold 1670
From a manuscript to VR.

 

ACDH Lecture 2.3:   this lecture was presented for the Vienna Academy  24. October 2016 – 17:00

How is the use of Virtual Reality technology challenging the museum-library sector? The case of the University Museum and Library of Trondheim, Norway.

Museums and libraries were created as repositories of memory, initially as rarity-cabinets and archives by rich collectors in the 16th century. These resulted in the museum and library archives as public institutions of the 18th century with a mission to educate their visitors (Dilevko 2004). During the 19th century the past was defined as the product of “intellectual enactment and study” (Benett, 2004, p.2). Today, the use of Virtual Reality (VR) applications in Archaeology and Museology and the ever-increasing development of interactive software and new technological platforms have provided museum and library archives and historical collections with a new space of contact to their users. In other words, Museums, libraries and institutions of memory are challenged to find new forms of dialogue with their users and have turned to VR technology to entertain and inform their audience.

Hooper-Greenhills (2000) theoretical approach to visitor experience provides us with the argument that we cannot simply impose pre-selected narratives to the visitors and expect a consistent response. Each individual will have his own experiential perception according to his own individualized level of pre-understanding. That is the visitor`s background, nationality and identity may influence and vary the outcome of the experience to be expected. Thus the visit becomes “a complex process of interpretation” (Hooper-Greenhill 2000:138). In modern archaeology there is a view, that archaeologists as academic professionals cannot be separated from the society they live in, when working in communities or museums (Holtorf 2012). Public perception and interpretation of memory manifests itself with popular engagement that follows its own rules and have to be taken into account by researchers.

A series of projects claim that VR applications create digital involvement by active participation, and enhance learning through a cognitive dialogue with the user, but the mediator of the knowledge is still very central in conveying the message and engage the public (Styliani, 2007, Sanders 2009, Gabellone 2009). Others claim that the creation of environments where VR technological tools are employed by free choice allow the visitors to contribute their own narratives and interpretations of the objects and contexts (Champion 2009, Sylaiou 2004).

The main question I posed with this lecture was whether the introduction of VR tools in dissemination practices has led to a change in the experience of the contemporary museum perception. By using the case of the Archaeological Museum and library I work at, I will look into the changes on the professional level that have taken place, in the process of adapting VR technologies for creating outreach activities.

Project Mubilhttp://mubil.no/

Alexandra Angeletaki’s profile at NTNU Library: http://www.ntnu.edu/employees/alexandra.angeletaki
Alexandra Angeletaki’s blog: https://www.ntnu.no/blogger/ub-arkeologi/