Attila Bekkvik Szentirmai
Om
Forsking:
Forskningen min fokuserer på Universell Utforming av IKT, Menneske-maskin-interaksjon, og den innovative implementering, design og utvikling av Augmented Reality.
Undervisning:
Når jeg ikke driver med forskning, underviser de beste BWU og BIXD studentene Tingenes Web-IDG3006.
Nylige bidrag:
Szentirmai, A.B., (2024). Enhancing Accessible Reading for All with Universally Designed Augmented Reality – AReader: From Audio Narration to Talking AI Avatars. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2024. Lecture Notes in Computer Science, vol 14697. Springer, Cham. https://doi.org/10.1007/978-3-031-60881-0_18
Szentirmai, A. B. (2024). Universally designed augmented reality as interface for artificial intelligence-assisted decision-making in everyday life scenarios. Studies in Health Technology and Informatics, 320, 469–476. https://doi.org/10.3233/SHTI241043
Szentirmai, A. B. (2024). Universally designed virtual reality: Creating inclusive and immersive learning experiences with ‘VRinDanger’. Studies in Health Technology and Informatics, 320, 461–468. https://doi.org/10.3233/SHTI241042
Szentirmai, A. B., & Murano, P. (2024). Enhancing learning through universally designed augmented reality: A comparative study of augmented and traditional learning materials. Studies in Health Technology and Informatics, 320, 477–484. https://doi.org/10.3233/SHTI241044
Szentirmai, A.B., Inal, Y., Torkildsby, A.B. (2024). The Accessibility Paradox: Can Research Articles Inspecting Accessibility Be Inaccessible?. In: Miesenberger, K., Peňáz, P., Kobayashi, M. (eds) Computers Helping People with Special Needs. ICCHP 2024. Lecture Notes in Computer Science, vol 14750. Springer, Cham. https://doi.org/10.1007/978-3-031-62846-7_6
Szentirmai, A.B., Inal, Y., Torkildsby, A.B., Alsos, O.A. (2024). Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. HCII 2024. Lecture Notes in Computer Science, vol 14697. Springer, Cham. https://doi.org/10.1007/978-3-031-60881-0_17
Szentirmai, A. B., & Murano, P. (2023). New Universal Design Heuristics for Mobile Augmented Reality Applications. In International Conference on Human-Computer Interaction (pp. 404-418).
Szentirmai, A. B. (2023). WoT-QuestViewAR: The Raspberry Pi LeARning Experience. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/wotquestviewar
Szentirmai, A. B. (2023). Overcoming Tech Anxiety: An Unconventional and Humorous Approach for AR Implementation in Educational Settings. XR Research. https://xrresearch.pubpub.org/pub/whoopeear
Szentirmai, A. B. (2023). From E-Waste to Play Space: The First Steps of a Sustainable Retro Gaming Journey. GonzoResearch. Retrieved from https://gonzoresearch.pubpub.org/pub/ln0x5iyu
Szentirmai, A. B. (2023). Transforming Classroom Presentations with Augmented Reality: The first steps of the SlidAR Journey. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/slidar
Szentirmai, A. B. (2023). Illuminating the Future of AR with Self-Illuminated Markers. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/illumarker
Szentirmai, A. B. (2023). Shoulder-Mounted AR: The Next AR Revolution, a good to have, or a Mere Futile Endeavor? XR Research. Retrieved from https://xrresearch.pubpub.org/pub/shoulder-mounted-ar
Szentirmai, A. B. (2023). Conquering Arachnophobia: A Leap Forward with ARachnophoAID. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/arachnophoaid
Szentirmai, A. B. (2023). guARdian: Assisting Daily Decision-Making Through Augmented Reality. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/guardian
Szentirmai, A. B. (2023). RowAR - Revolutionizing Rowing Workouts with VR and AR Immersion. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/rowar
Szentirmai, A. B. (2023). AReader - The World’s first AR Screen reader created to cheat on sight tests. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/9wpvdbkq
Szentirmai, A. B. (2023). GuitAR Hero - The World’s first lasercrafted AR Guitar. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/guitar
Szentirmai, A. B. (2023). Bringing Laughter to Life: Jedi Fart Pro - Universal Design Meets AR. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/jedi-fart-pro
Szentirmai, A. B. (2023). Revolutionizing Vegan Advocacy: An Inside Look at VeganEyesAR. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/veganeyesar
Szentirmai, A. B. (2023). Revolutionizing Archery with AR: Introducing tARgetmastAR! XR Research. Retrieved from https://xrresearch.pubpub.org/pub/targetnastar
Szentirmai, A. B. (2023). Meet the world’s first augmented multiple-choice assessment aid: CorrectAR. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/correctar
Szentirmai, A. B. (2023). XR Portal: Bridging the Gap Between AR and VR. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/xrportal
Szentirmai, A. B. (2023). Swipe Right on 3D: TindAR & The Future of Dating Apps. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/tindar
Szentirmai, A. B. (2023). SpeedGradAR - Rolling the Dice for A Universally Designed but Unethical AR grading tool . XR Research. Retrieved from https://xrresearch.pubpub.org/pub/speedgradar
Szentirmai, A. B. (2023). Unleashing the Potential of AR in Marketing with CyberBottle. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/cyberbottle
Szentirmai, A. B. (2023). HoloWatch: The World’s most sustainable paper-based smartwatch. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/holowatch
Szentirmai, A. B. (2023). Posters are the past! Meet PostAR!! https://xrresearch.blogspot.com/2023/05/posters-are-past-meet-postar.html
Szentirmai, A. B. (2023). AR-Adblocker: The Future of Filtering Physical Ads Through Augmented Reality. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/ar-adblocker
Szentirmai, A. B. (2023). n’ARvigator: Enhancing Indoor Navigation with Augmented Reality. XR Research. Retrieved from https://xrresearch.pubpub.org/pub/narvigator
Szentirmai, A. B. (2023). Reviving the Past: AR Unleashes Heritage Restoration! . XR Research. Retrieved from https://xrresearch.pubpub.org/pub/heritagerestorator
Szentirmai, A. B. (2023). WoT Object Viewer: Enhancing Teaching with AR Learning Materials. https://xrresearch.blogspot.com/2023/04/wot-object-viewer-enhancing-teaching.html
Szentirmai, A. B. (2022) The impact, possibilities, and challenges in utilizing Universal Design in Educational Augmented Reality Application design, evaluation, and development. GatherVerse EU Summit
Szentirmai, A. B. (2021) The Impact of Universal Design in the Design of Educational Augmented Reality Applications. TINEL Conference, University of York
Szentirmai, A. B. (2021). Rapid Prototyping with Lens Studio SDK. https://xrresearch.blogspot.com/2021/07/rapid-prototyping-with-lens-studio-sdk.html
Szentirmai, A. B. (2020). Harnessing the Power of Universal Design: Making AR Accessible and Usable for the Masses. https://xrresearch.blogspot.com/2020/07/harnessing-power-of-universal-design.html
Szentirmai, A. B. (2018). Introducing HollowLens: A Budget-Friendly Hololens Alternative. https://xrresearch.blogspot.com/2018/07/introducing-hollowlens-budget-friendly.html
Szentirmai, A. B. (2018). A Revolutionary Leap Towards Universally Designed Augmented Reality. https://xrresearch.blogspot.com/2018/07/a-revolutionary-leap-towards.html
Publikasjoner
2024
-
Szentirmai, Attila Bekkvik;
Inal, Yavuz;
Torkildsby, Anne Britt.
(2024)
The Accessibility Paradox: Can Research Articles Inspecting Accessibility Be Inaccessible?.
Springer Nature
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Szentirmai, Attila Bekkvik;
Inal, Yavuz;
Torkildsby, Anne Britt;
Alsos, Ole Andreas.
(2024)
Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition.
Springer
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Szentirmai, Attila Bekkvik.
(2024)
Enhancing Accessible Reading for All with Universally Designed Augmented Reality – AReader: From Audio Narration to Talking AI Avatars.
Springer
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Szentirmai, Attila Bekkvik.
(2024)
Universally Designed Augmented Reality as Interface for Artificial Intelligence Assisted Decision-Making in Everyday Life Scenarios.
IOS Press
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Szentirmai, Attila Bekkvik.
(2024)
Universally Designed Virtual Reality: Creating Inclusive and Immersive Learning Experiences with 'VRinDanger'.
IOS Press
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Szentirmai, Attila Bekkvik;
Murano, Pietro.
(2024)
Enhancing Learning Through Universally Designed Augmented Reality: A Comparative Study of Augmented and Traditional Learning Materials.
IOS Press
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
2023
-
Szentirmai, Attila Bekkvik;
Murano, Pietro.
(2023)
New Universal Design Heuristics for Mobile Augmented Reality Applications.
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
Del av bok/rapport
-
Szentirmai, Attila Bekkvik;
Inal, Yavuz;
Torkildsby, Anne Britt.
(2024)
The Accessibility Paradox: Can Research Articles Inspecting Accessibility Be Inaccessible?.
Springer Nature
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Szentirmai, Attila Bekkvik;
Inal, Yavuz;
Torkildsby, Anne Britt;
Alsos, Ole Andreas.
(2024)
Universally Designed Mobile Augmented Reality as a Digital Aid for Banknote Recognition.
Springer
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Szentirmai, Attila Bekkvik.
(2024)
Enhancing Accessible Reading for All with Universally Designed Augmented Reality – AReader: From Audio Narration to Talking AI Avatars.
Springer
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Szentirmai, Attila Bekkvik.
(2024)
Universally Designed Augmented Reality as Interface for Artificial Intelligence Assisted Decision-Making in Everyday Life Scenarios.
IOS Press
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Szentirmai, Attila Bekkvik.
(2024)
Universally Designed Virtual Reality: Creating Inclusive and Immersive Learning Experiences with 'VRinDanger'.
IOS Press
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Szentirmai, Attila Bekkvik;
Murano, Pietro.
(2024)
Enhancing Learning Through Universally Designed Augmented Reality: A Comparative Study of Augmented and Traditional Learning Materials.
IOS Press
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel
-
Szentirmai, Attila Bekkvik;
Murano, Pietro.
(2023)
New Universal Design Heuristics for Mobile Augmented Reality Applications.
Vitenskapelig Kapittel/Artikkel/Konferanseartikkel